pixi
capy
pixi | capy | |
---|---|---|
1 | 7 | |
823 | 1,912 | |
6.1% | 9.3% | |
9.3 | 8.8 | |
6 days ago | 25 days ago | |
Zig | Zig | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixi
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Zig Software Foundation 2024 Financial Report and Fundraiser
Myself and many others are betting on Zig in major ways, I truly think it has a bright future ahead.
In spare time, myself and a few others are working on a game engine in Zig[0], and the Zig core team has been very receptive to addressing issues our project faces and supporting us.
Others are working on pixel art editors[1], open source 2D RPG games[2], there's a group of independent folks working on a 3D massive immersive sim game[3], a group working on making Zig an amazing language for micro-controllers[4], etc.
Please consider donating $5-10 a month to the ZSF! They are a great group of people, and it has so many knock-on effects for others in the FOSS community. :)
[0] https://machengine.org/
[1] https://github.com/foxnne/pixi
[2] https://github.com/foxnne/aftersun
[3] https://github.com/Srekel/tides-of-revival
[4] https://github.com/ZigEmbeddedGroup
capy
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Zig, the Small Language
The fanaticism of Rust devs makes me think it's probably massively overrated (see Node yesterday and Ruby/Rails the day before) and Go is associated by Google which gets a perhaps unfair but still unignorable knee-jerk reaction from me to avoid it.
I don't know enough about Nim to pass judgment.
Two reasons I decided to give Zig a try: The official chat channel is on IRC, instead of Discord or Slack (so the people involved care about efficiency, open standards, and avoiding trends/bandwagoning), and it has an early but promising-looking Swift UI-like cross-platform UI framework in development: https://github.com/capy-ui/capy
- Ask HN: How to make a native GUI with a modern language?
- Capy – Cross-platform library for making native GUIs in Zig
- Capy – Cross-platform library for making true native GUIs in Zig
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Any recommendation for GUI
I’ve been making Capy (https://github.com/capy-ui/capy) which allows to code once and cross-compile to Windows, Linux, (macOS in the future) and even WebAssembly. It also have support for DataWrapper which allows to easily make animations, and much more.
What are some alternatives?
tides-of-revival
microzig - Unified abstraction layer and HAL for several microcontrollers
aftersun - Top-down 2D RPG
mach-gpu-dawn - Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library
mach - zig game engine & graphics toolkit
zgl - Zig OpenGL Wrapper
mach-glfw - Ziggified GLFW bindings with 100% API coverage, zero-fuss installation, cross compilation, and more.
zig-gamekit - Companion repo for zig-renderkit for making 2D games
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
nappgui_src - SDK for building cross-platform desktop apps in ANSI-C
sciter-js-sdk
zig-rocca-s - An implementation of the ROCCA-S encryption scheme.