fixelart
invaders
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fixelart
-
Created an app to "fix" AI generated pixelart
Heyo all, Been playing around with Midjourney and generating pixelart lately, and I've seen that it's *almost* good and usable - so I've created a tool to help "fix" the artifacts through simple algorithms. playground: http://szymon.codes/fixelart-playground source code: https://github.com/golota60/fixelart
invaders
-
Are y’all really fluent in 6 program languages
Some of my code is here: https://github.com/JustinLloyd/invaders (Typescript with some HTML/CSS for browser) that is used on my C.V. website here: https://justin-lloyd.com/
-
Why is open source game-dev not a thing?
My open source game projects are generally one shots, e.g. https://github.com/JustinLloyd/invaders requiring very little in the way of updates because I don't have the time to commit to ongoing maintenance.
-
I wrote a 1980s-arcade-style invaders game to fulfill a childhood dream
These sorts of games are incredibly fun to write in modern languages, especially if you are given a canvas and the ability to blit graphics around without much concern for memory usage or blit speed.
Obligatory self-promotion: https://justin-lloyd.com/ which is my C.V. site that includes a 1970's-era space invaders style game based on the portable Galaxy Invaders 1000 game.
https://github.com/JustinLloyd/invaders
"Invaders from 78" is written in Typescript, implements a small ECS framework, uses Pixi for canvas rendering, and is event driven. No audio because, well... it's a C.V. website. It also doesn't work on mobile because the audience numbers for mobile visitors to my C.V. website is near enough zero that it would be wasted effort. Please excuse any front-end sins I may have committed because I generally don't do front-end web dev.
What are some alternatives?
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
invaders - A 1980s-arcade-style game written using HTML5, Canvas, and Web Audio
Graphgame - A game engine for Desmos, based on Logimat templates.
pixel-dungeon - Traditional roguelike game with pixel-art graphics and simple interface
inks2d - A free no-dependency Typescript game engine designed for developing 2D games
paddle-game - Personal challenge to create a custom controller for a custom application.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
walking-timer - A simple stopwatch application that will time my daily walks
Ebiten - Ebitengine - A dead simple 2D game engine for Go