engine262
sciter
engine262 | sciter | |
---|---|---|
9 | 85 | |
776 | 2,562 | |
1.4% | 0.0% | |
6.3 | 0.0 | |
about 2 months ago | 12 months ago | |
TypeScript | C++ | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine262
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A list of JavaScript engines, runtimes, interpreters
engine262
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Can you make your own JavaScript by implementing ECMAScript standard?
Indeed. ECMA-262 has been implemented using JavaScript https://github.com/engine262/engine262.
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What sorts of things would you consider to be “advanced” javascript concepts?
Node.js is not the only JavaScript runtime. JavaScript runtimes have been written using JavaScript alone, see engine262. There is also Deno, QuickJS, txiki.js, Bun, none of which use COmmonJS by default, SpiderMonkey, et al.
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Ask HN: What interesting problems are you working on? ( 2022 Edition)
for an interpreted language like JS, this project is really nice https://github.com/engine262/engine262. More or less 2 parts: parser and evaluator
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Is there a source that shows how built in js methods/functions are built?
That is a bit complex, so here's a list of JS engines: if you pick one written *in* JS, that would probably be most useful -- engine262 for example
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QuickJS JavaScript Engine – Fabrice Bellard
then you might be impressed by https://github.com/engine262/engine262 as well
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And so was the C compiler.
Engine 262
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[AskJS] is there a way to quantitatively check if a number value is copied or only the pointer to that number is copied?
It's outside of what you asked for, but here's a JavaScript engine in JavaScript. Might make for some interesting bedtime reading!
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Enumerating and analyzing 40 non-V8 JavaScript implementations
Interesting to see a JS implementation written in JS:
https://github.com/engine262/engine262/
(The readme explains what the point of it is.)
sciter
- Show HN: Open Source TailwindCSS UI Components
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
[1] https://gitlab.gnome.org/GNOME/pango/
- Ask HN: Fastest cross-platform GUI stack/strategy
- Bringing Back Horizontal Rules in HTML Select Elements
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Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
[1] https://sciter.com
- This year in Servo: over 1000 pull requests and beyond
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Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
https://sciter.com
- Ode to the M1
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So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
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Servo, the parallel browser engine written in Rust
I'm not sure if it can support all the libraries but yes it can be used to make desktop apps. Theres also Sciter.
https://sciter.com/
What are some alternatives?
test262 - Official ECMAScript Conformance Test Suite
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
sval - A javascript interpreter written in javascript
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
txiki.js - A tiny JavaScript runtime
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
v8go - Execute JavaScript from Go
flexboard - React component library for re-sizable sidebars
JS-Interpreter - A sandboxed JavaScript interpreter in JavaScript.
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
qtdeclarative - Qt Declarative (Quick 2)
NanoGUI - Minimalistic GUI library for OpenGL