engge2
Open source remake of Thimbleweed Park's engine (by scemino)
naylib
Yet another raylib Nim wrapper (by planetis-m)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engge2
Posts with mentions or reviews of engge2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-06.
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Need help on my game engine
Hello everyone I need help on my game engine call engge 2 (https://github.com/scemino/engge2) written in nim (the first version was in C++).
- engge v2.1 released
- engge2: Open source remake of Thimbleweed Park's engine released v2.0
naylib
Posts with mentions or reviews of naylib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-12.
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I learned 7 programming languages so you don't have to
Also on the game development front, I maintain a raylib wrapper https://github.com/planetis-m/naylib As long utilities like c2nim https://github.com/nim-lang/c2nim exist, it's trivial to create bindings of C/C++ libraries. One thing I want to experiment more is making it more automatic by writing a callback exposed by c2nim that transform the generated code using Nim's AST. But regardless in that project I was able to write safe language abstractions on top of the bindings that provide a more native experience. It has scope-based memory management, generics and ... function overloading.
What are some alternatives?
When comparing engge2 and naylib you can also consider the following projects:
c2nim - c2nim is a tool to translate Ansi C code to Nim. The output is human-readable Nim code that is meant to be tweaked by hand before and after the translation process.
PackageCompiler.jl - Compile your Julia Package