gl
Complete raw OpenGL bindings for Haskell (by ekmett)
Gleam
Gleam is a graphics library written in Haskell that uses the web-browser as a display. Gleam is inspired by Gloss and uses Threepenny-gui as its back-end. (by Ebin-Benny)
Our great sponsors
gl | Gleam | |
---|---|---|
2 | 1 | |
92 | 1 | |
- | - | |
3.7 | 0.0 | |
9 days ago | almost 4 years ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gl
Posts with mentions or reviews of gl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
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3D graphics on Haskell in 2023
As other comments have pointed out, OpenGL isn't your issue: 4.6 came out in 2017 and both the low-level gl/OpenGLRaw as well as the mid-level OpenGL libraries are up to date if you check the timestamps. And yes, GLFW-b is the go-to library for creating windows across platforms.
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.
Gleam
Posts with mentions or reviews of Gleam.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-25.
What are some alternatives?
When comparing gl and Gleam you can also consider the following projects:
blank-canvas - A Haskell API into HTML5 Canvas
QuickPlot - Quick and easy data visualizations with Haskell
clay - A CSS preprocessor as embedded Haskell.
OpenGLRaw - Haskell bindings to OpenGL (direct C bindings)
FractalArt - Generate colorful wallpapers!
Rasterific - A drawing engine in Haskell
pictikz - Interpretes an SVG image as a graph, converting it to tikz.
diagrams-svg - An SVG backend for diagrams
zsh-battery - Visual bars representing battery status for zsh
reanimate - Haskell library for building declarative animations based on SVG graphics
splines - B-Splines, other splines, and NURBS in Haskell.
HPDF - Haskell library for PDF generation (graphics and typesetting)