gl
Complete raw OpenGL bindings for Haskell (by ekmett)
libspng
Haskell bindings for libspng (by BurningWitness)
gl | libspng | |
---|---|---|
2 | 2 | |
92 | 0 | |
- | - | |
3.7 | 10.0 | |
26 days ago | over 1 year ago | |
Haskell | C | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gl
Posts with mentions or reviews of gl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
-
3D graphics on Haskell in 2023
As other comments have pointed out, OpenGL isn't your issue: 4.6 came out in 2017 and both the low-level gl/OpenGLRaw as well as the mid-level OpenGL libraries are up to date if you check the timestamps. And yes, GLFW-b is the go-to library for creating windows across platforms.
-
[Newcomer] Status of AI, graphics programming and performance in Haskell?
At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.
libspng
Posts with mentions or reviews of libspng.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
-
3D graphics on Haskell in 2023
For example I to this day do not know if there's a library for reading specifically PNG files in a specific format. Yes, there's JuicyPixels which decodes a ByteString into some DynamicImage which may not even be the format I expect. This I guess is fine for most, but I don't want that, so I had to port libspng.
-
Should raw library bindings drop the namespace prefix?
For context, I have written complete bindings to five different C libraries (freetype2, libvorbis, libspng, al, Chipmunk2D) and the question in the title may very well be the last one I have concerning FFI for quite some time. The question originates from the fact that chiphunk strips prefixes, something no other low-level library I've seen does.
What are some alternatives?
When comparing gl and libspng you can also consider the following projects:
blank-canvas - A Haskell API into HTML5 Canvas
Chipmunk2D - Raw Haskell bindings to Chipmunk2D
clay - A CSS preprocessor as embedded Haskell.
al - Haskell OpenAL raw binding
Gleam - Gleam is a graphics library written in Haskell that uses the web-browser as a display. Gleam is inspired by Gloss and uses Threepenny-gui as its back-end.
sdl-gpu-hs
FractalArt - Generate colorful wallpapers!
macaroni.nix
pictikz - Interpretes an SVG image as a graph, converting it to tikz.
libvorbis - Haskell binding for libvorbis, for decoding Ogg Vorbis audio files
zsh-battery - Visual bars representing battery status for zsh
freetype2 - My personal branch of the freetype2 source code