ed-odyssey-materials-helper
Design Patterns
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ed-odyssey-materials-helper | Design Patterns | |
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92 | 45 | |
191 | 86,442 | |
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9.1 | 9.6 | |
8 days ago | 5 days ago | |
Java | Java | |
- | GNU General Public License v3.0 or later |
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ed-odyssey-materials-helper
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What are your must-have plugins/resources for ED?
Elite Dangerous Odyssey Materials Helper
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Luriant's ToDo list
Install Odyssey Material Helper and farm mats in Anarchy settlements. Enter supercruise and return to respawn settlements, no-settlements work with relog if you have a mission on it and didn't retrieve the mission item. You can sell the same item again and again in your FC Bartender, to unlock some engineers. Buy the easy mats in the same bartenders, or farm in the correct places with the correct respawn mechanic. Now the system CD-51 2650 include Anarchy faction (CD-51 2650 Purple Gang) with lot of different settlements economy, you can go here and kill everybody without bounties or notoriety, while farming mats.
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Odyssey Expansion - Returning player
So I strongly suggest icarus, especially if you have a tablet collecting dust (I bought one just for this). Material helper is an absolute must, so is an account on inara.cz.
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Odyssey
From my POV, the game has only one major flaw: it became too big, but the UI didn't match that to help the players. Basically: without inara.cz, material helper and icarus, it is just too confusing and hard to get around.
- Engineering Mods
- Are there any devs wanting to recreate eddb?
- Enginering: Hahahaha what
- Best tools for ED
- EDEngineer
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Odyssey Assistant Tool?
https://github.com/jixxed/ed-odyssey-materials-helper for places that could give some mats
Design Patterns
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I have been following the mooc java-1 from few days and i am on part-3 i want to ask some questions
After that, more practice, and then Design Patterns (as in the famous book of the "Gang of Four": "Design Patterns: Elements of Reusable Object Oriented Software"). Here I'd recommend "Head First: Design Patterns" and Java Design Patterns as well as Refactoring Guru (the sites are more reference than course).
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I made java roadmap website! Any feedbacks welcome!
For Design Patterns - any resource recommendation that misses Java Design Patterns and Refactoring Guru (also for Refactoring) as well as *Head First: Design Patterns, has failed.
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How do you structure code?
A massive list of design patterns and how they could be implemented (in Java) can be found here.
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Resources to learn how to create a 2D game engine with CPU rendering.
https://java-design-patterns.com/ has example code for things like object pools that can help with memory management.
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What are some book recommendations that don't require a specific language.
Sidenote: I would not really use the GoF Design Patterns book anymore. Too dry. I would use "Head First: Design Patterns" - much more modern, much easier to read, or Refactoring Guru or Java Design Patterns (uses Java, but again, only for illustrations).
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I want to get a book on design patterns. Would you recommend the GOF book or the Head First design patterns one?
Also: https://java-design-patterns.com and https://refactoring.guru/design-patterns
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How is an Observer pattern possible?
Use either Java Design Patterns or Refactoring Guru. Both resources are far higher quality than yours.
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Are there any quick videos/articles/resources that go over stuff not explicit taught in University?
Java Design Patterns
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Learn design pattern !
Java Design Patterns - IMO one of the most accessible sites with very easy explanations
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What are the Java design patterns suitable for the below functions in an E-commerce application?
A hint: go to Java Design Patterns and go through the patterns to figure what could fit.
What are some alternatives?
Java - All Algorithms implemented in Java
Togglz - Feature Flags for the Java platform
coriolis - Coriolis Shipyard for Elite Dangerous
Modern Java - A Guide to Java 8 - Modern Java - A Guide to Java 8
JHipster - JHipster, much like Spring initializr, is a generator to create a boilerplate backend application, but also with an integrated front end implementation in React, Vue or Angular. In their own words, it "Is a development platform to quickly generate, develop, & deploy modern web applications & microservice architectures."
FF4J - Feature Flags for Java made easy
icarus - ICARUS Terminal for Elite Dangerous
Codename One - Cross-platform framework for building truly native mobile apps with Java or Kotlin. Write Once Run Anywhere support for iOS, Android, Desktop & Web.
EDHM - Elite Dangerous HUD Mod
failsafe - Fault tolerance and resilience patterns for the JVM
Jenkins - Jenkins automation server
sitemapgen4j - SitemapGen4j is a library to generate XML sitemaps in Java.