dynamic_forceload VS waterworks

Compare dynamic_forceload vs waterworks and see what are their differences.

dynamic_forceload

Minetest mod to allow players to mark locations where time continues to run while they're offline (by FaceDeer)

waterworks

A Minetest mod adding pipes, pumps, and valves for moving large amounts of water over long distances (by FaceDeer)
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dynamic_forceload waterworks
1 1
3 0
- -
0.0 0.0
almost 6 years ago over 3 years ago
Lua Lua
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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dynamic_forceload

Posts with mentions or reviews of dynamic_forceload. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.
  • Questions about Potential Capabilities of Minetest
    3 projects | /r/Minetest | 13 Sep 2021
    Are you referring to my ancient dynamic_forceload work? I didn't think I ever posted that anywhere, I got 90% done writing it and then discovered that forceload doesn't actually cause ABMs to run (which was my actual goal) and so didn't polish it up for release. It should theoretically be safe for the general public to place as many forceload blocks as they want, there's a queueing system that means that if someone spams them everywhere they won't overload the system or reduce other players' access to forceloading.

waterworks

Posts with mentions or reviews of waterworks. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.
  • Questions about Potential Capabilities of Minetest
    3 projects | /r/Minetest | 13 Sep 2021
    The other stuff can be handled similarly (rapidly update when the block is reloaded) or, if you need its state to be dependent on remote conditions, you can register a function with register_globalstep to do an update loop as needed. I've done something like that with waterworks, a mostly-complete mod I put together to work with the dynamic_liquids mod to allow long-distance piping of water. It allows water to be drained from distant locations into the currently-active block, and vice versa. Rummaging through the code I wrote might give some useful tricks to steal, though it's been a long time since I looked at it so I've probably forgotten a lot about what's in there myself.

What are some alternatives?

When comparing dynamic_forceload and waterworks you can also consider the following projects:

Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation