distant.nvim
windows-rs
distant.nvim | windows-rs | |
---|---|---|
30 | 98 | |
1,087 | 9,857 | |
- | 2.1% | |
6.9 | 7.7 | |
4 months ago | 2 days ago | |
Lua | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
distant.nvim
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how best to edit remote files?
Oops, meant distant, https://distant.dev/.
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Neovim workflow
2) There is a remote working plugin to not have the overhead of sshfs copying around files https://github.com/chipsenkbeil/distant.nvim, but you could also role your own with neovim now having remote mode and lua runner. Main caveat is how to get consistent file system view.
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remote-sshfs.nvim: Explore, edit, and develop on a remote machine via SSHFS with Neovim and telescope. Loosely based on VSCode's Remote -SSH (very alpha, rapid development)
- What do you think of other plugins e.g.: https://github.com/chipsenkbeil/distant.nvim?
- How to edit file on a server using your local neovim?
- Neovim and devcontainers
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What is the current state of remote neovim?
This is something I've been tracking pretty closely. My understanding of the current options: 1. Use sshfs. Pros: nothing to install on the remote server. Cons: will choke on huge filesystems when doing some operations (e.g. fuzzy finding). Also requires all your LSP/linting/analysis tools to be installed locally, which may not be the case if your company is transitioning to remote developer environments. 2. Use netrw or similar. Pros: nothing to install. Cons: will not play nice with LSP, fuzzy finding, or anything else. 3. Use distant.nvim. At this point, basically the same as netrw except that maybe remote LSP will work. 4. SSH to the server and use nvim there. Pros: simple and everything works. Cons: Have to install nvim on the server. SSH connection may cause typing lag if the RTT is high (some people report that Mosh can help the lag issue)
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Any recommendations for operating system authentication libraries?
The reason being is that I've written a service called distant with a companion neovim plugin, distant.nvim, and want to provide forms of authentication in the same vein as ssh.
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Using LSP's in Neovim with remote projects.
Did a lot if research. there is distant.nvim that tries to solve it maybe it will work for you.
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Do you use Neovim when doing Server Configuration?
I either use the vi / vim that's on the server or connect remotely using https://github.com/chipsenkbeil/distant.nvim
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Vim After 15 Years
Regarding the last part of your comment: you may get some value out of this plugin, https://github.com/chipsenkbeil/distant.nvim, https://www.youtube.com/watch?v=wVAsbpByQ3o.
I've not used it but your use case made me wonder if there's a nice way to do it, as I regularly SSH into my NAS and RPi's, so I had a quick search.
windows-rs
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1].
The bigger problem is just inertia: large game engines are enormous.
[1]: https://github.com/microsoft/windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
What are some alternatives?
nvim-remote-containers - Develop inside docker containers, just like VSCode
winapi-rs - Rust bindings to Windows API
neorg - Modernity meets insane extensibility. The future of organizing your life in Neovim. [Moved to: https://github.com/nvim-neorg/neorg]
Cargo - The Rust package manager
remote-sshfs.nvim - Explore, edit, and develop on a remote machine via SSHFS with Neovim
fltk-rs - Rust bindings for the FLTK GUI library.
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
NvChad - An attempt to make neovim cli as functional as an IDE while being very beautiful , blazing fast. [Moved to: https://github.com/NvChad/NvChad]
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
telescope.nvim - Find, Filter, Preview, Pick. All lua, all the time.
maven-mvnd - Apache Maven Daemon