diagrams-contrib VS diagrams-svg

Compare diagrams-contrib vs diagrams-svg and see what are their differences.

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diagrams-contrib diagrams-svg
- 1
25 48
- -
5.1 4.7
3 months ago 3 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

diagrams-contrib

Posts with mentions or reviews of diagrams-contrib. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning diagrams-contrib yet.
Tracking mentions began in Dec 2020.

diagrams-svg

Posts with mentions or reviews of diagrams-svg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-06.

What are some alternatives?

When comparing diagrams-contrib and diagrams-svg you can also consider the following projects:

diagrams-braille - Render diagrams to Braille

Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)

free-game - The free game engine

diagrams-html5 - HTML5 Canvas backend for diagrams

freetype-simple - single line text rendering in opengles

gelatin - A nice Haskell graphics API. There's always room for jello.

diagrams-cairo - Cairo backend for diagrams

graphics-formats-collada - A Haskell module for loading and rendering Collada 3D model files

diagrams-lib - Diagrams standard library

graphics-drawingcombinators - Combinators for drawing 2D shapes and images in Haskell (using OpenGL)