deepstream.io
ws
Our great sponsors
deepstream.io | ws | |
---|---|---|
7 | 27 | |
7,126 | 21,036 | |
0.2% | 1.1% | |
5.6 | 7.7 | |
about 2 months ago | 9 days ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deepstream.io
- Ask HN: Who wants to be hired? (January 2023)
-
7 Useful JavaScript Libraries To Build a Real-Time Web App
Deepstream is an open-source library for real-time web application development. The library, which is built with Node.js and Engine.io, helps developers build frontend web applications that perform real-time updates while requiring minimal backend code.
-
Ask HN: Who Wants to Collaborate?
I'm working on a few projects, from one/two days to platforms.
The first is OS and is a simple nodeJS environment to deploy applications via lambda and express quickly. Sort of like nestJS except less decorators and more functional (https://vramework.io/). I already know of a few other colleagues that rolled their own propriety versions of this to support enterprise and cloud deployments so decided to OS it.
The other OS project is a strongly typed postgres/mysql driver. The idea is to generate typescript definitions directly from postgres (https://github.com/vramework/schemats) and then have a think layer ontop of pg-node that gives you strongly typed queries (https://github.com/vramework/postgres-typed).
An open-source project I spent a few years on the core team is https://deepstream.io/, a realtime-server that allows you to mix and match multiple streaming protocols (mqtt/websocket/others) and allow those clients to talk to each other using pub-sub and records. I'm not longer working for it but wanted to give it a shout out!
On a non OS project, I have been working on an immersive audio platform for a while now. The main goal is to allow users to pick and choose how audio books progress, and also have a live session mode which allows users to record their pulse / answer questions and a few other metrics and associate it with sentences. I pretty much built and deployed all of it but require some advice/brainstorming on how to proceed now. I built it to satisfy an itch when I was practicing shamanism during the first lockdown when I was in-between contracts / taking time off.
I also want to build a simple web-pages strategy game based around eco-education, but don't have the bandwidth . If anyone is interested in mixing together gamification and eco-village building might be a fun conversion to bounce ideas!
All the OS projects above were used to support my personal/a couple professional projects over the last few years.
Email in profile
-
Ask HN: Freelancer? Seeking freelancer? (August 2021)
I'm currently looking for a contract that is part-time that is focused on consultancy or smaller projects (such as setting up containerized AWS environments)
I am looking for part-time contract or freelance/consulting opportunities at the moment (up to 20 hours/week).
GitHub: https://github.com/yasserf
OS projects I am/was core maintainer of: https://vramework.io/ and https://deepstream.io/
LinkedIn: https://uk.linkedin.com/in/yasserfadl
Email: [email protected]
-
Crossbar.io – an open source platform for distributed and microservice apps
https://deepstream.io is the closest and has a richer feature set (including a replicating document store), however it seems to have a small ecosystem / community / limited support options, and permissions do not seem as advanced.
https://nats.io is close but lower level. Has a large community and rich ecosystem however.
Then you can also mix and match lowever level technologies to achieve the particular set of tradeoffs you need. MQTT, AMQP as the protocol, mosquitto / rabbitmq/zeromq, then json-rpc on top ...
-
Which self hosted Pub/Sub realtime technology (websockets etc) do you use and why?
I can find socket.io, faye, deepstream.io , autobahn-js and nchan, centrifugo. Can you also explain why you chose it and if you had troubles with some other solution?
- Some good example projects
ws
-
Setting up a WebSocket server in Node.js
Before setting up a WebSocket server in Node.js, we need to install the necessary dependencies. Fortunately, Node.js has a vibrant ecosystem with various WebSocket libraries available. In this article, we will focus on using the popular ws library, which provides a simple and efficient WebSocket implementation for Node.js.
-
8 Best WebSocket Libraries For Node
WS has a user base of 17.7 million people and over 20,000 forks. It also has clear and concise documentation, with examples and API references, to help developers understand how to integrate it into their projects.
-
WebSockets 101
In order to implement websockets, you can use a nodejs library named ws. It provides a fast and simple way to establish a websocket connection.
-
Is there anyway to auto reload the browser page when using express?
Next, you can use a library like chokidar to listen for changes in your source directory. Create a ws server, and whenever a file changes, send a message.
-
Is my health check endpoint good enough?
I use redis, sequelize and PG Listen/Notify via Robust Listeners with a websocket server coded in ws
-
7 Useful JavaScript Libraries To Build a Real-Time Web App
With over 19k stars on GitHub and about 60 million weekly downloads on npm, ws is one of the most popular open-source libraries for real-time web application development
-
Nest JS Websockets - Basics
Nest supports 2 websocket platforms - socket.io and ws. We're going to be using socket.io.
-
Render.com and Websocket: Connection randomly being closed after 5-ish minutes?
I'm trying out Render.com as a potential replacement for Heroku to host and run my code, which uses Node, Express, and the ws package to connect a game made on Godot Engine and the webapp, using a Websocket connection. However, when I migrated the code over, I've noticed that the game lasts barely a quarter of the way before the server aborts the Websocket connection for literally no reason. I'm serious, it's what the log says:
-
Quick introduction to WebSockets with Node.js
If you want to learn more about WebSockets, check out the official documentation.
-
5 enhancements that will boost your Node.js app
Making use of Web Sockets to improve server communication.
What are some alternatives?
Socket.io - Realtime application framework (Node.JS server)
fastify-websocket - basic websocket support for fastify
SocketCluster - Highly scalable realtime pub/sub and RPC framework
uWebSockets.js - μWebSockets for Node.js back-ends :metal:
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
SockJS - WebSocket emulation - Node.js server
redux-toolkit - The official, opinionated, batteries-included toolset for efficient Redux development
Straw - Realtime processing framework for Node.js
graphql-ws - Coherent, zero-dependency, lazy, simple, GraphQL over WebSocket Protocol compliant server and client.
HPI - Human Programming Interface 🧑👽🤖
Passport - Simple, unobtrusive authentication for Node.js.