datashare
noa
datashare | noa | |
---|---|---|
4 | 6 | |
545 | 602 | |
2.0% | - | |
9.8 | 6.1 | |
5 days ago | 9 months ago | |
Java | JavaScript | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
datashare
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Leaks! how to organize them?
Datashare just came out, with full-text index NLP etc https://github.com/ICIJ/datashare Enjoy
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Journalism/research/information linking/graph db
If you are doing investigative journalism, there is the OCCRP's Aleph for working with big amounts of data and connecting entities https://aleph.occrp.org/ . It's open source and self-hostable. Also for big messy dataset, the ICIJ's Datashare might be interesting.
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Ask HN: What you up to? (Who doesn't want to be hired?)
I have slowly collected a large (several million file) ebook library from open directories over the past few years. I am now trying to set up a search solution for it.
Recoll doesn't seem to work well headless, so I am taking a look at: https://github.com/ICIJ/datashare
which claims to be able to do some distributed indexing.
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Datashare a tool to better search files
There's a github too, https://github.com/ICIJ/datashare
noa
- Anyone here tried noa?
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Ask HN: What you up to? (Who doesn't want to be hired?)
Neat thread! My contribution is that I'm still working on a web-based voxel game engine. It's gotten pretty stable, so maybe about time to tackle some big missing features (e.g. physics for non-square voxels..).
https://github.com/fenomas/noa/tree/develop
Our motto: "the voxel engine so good that Mojang once pretended it was an old buggy version of Minecraft" ;)
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Feedback Friday #456 - Free Trial
https://github.com/fenomas/noa for the engine, but as a warning it is just a voxel engine. It isn't a game engine. Its fun to mess around with though.
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A Demo
Annoyingly there's not much to tell. It was a web version, released as a one-off marketing thing and then never updated, and Mojang didn't reply when I tried to get in touch (via contacts at microsoft). So I never really found out anything about it.
It's still live though: classic.minecraft.net
The voxel engine is: https://github.com/andyhall/noa
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Ask HN: What are some tools / libraries you built yourself?
Would a browser-based voxel game engine count?
https://github.com/andyhall/noa
The reason for not using an existing library is just that there weren't any usable alternatives at the time!
- Saw this one while editing Minecraft Classic's code
What are some alternatives?
aleph - Search and browse documents and data; find the people and companies you look for.
3D-Redstone-Simulator - A web app to simulate redstone circuitry (boolean logic) in a minecraft-like 3D environment.
peterburk - Github page [Moved to: https://github.com/peterburk/peterburk.github.io]
concise-encoding - The secure data format for a modern world
resholve - a shell resolver? :) (find and resolve shell script dependencies)
PropertyWebBuilder - Create a fully featured real estate website on Rails in minutes! ⛺
mpack - MPack - A C encoder/decoder for the MessagePack serialization format / msgpack.org[C]
Minecraft-Classic-Forever - Bringing Minecraft Classic to the opensource world!
ntfy-android - Android app for ntfy.sh
create-rust-app - Set up a modern rust+react web app by running one command.
tera - A template engine for Rust based on Jinja2/Django