cxx-static-shared-example
xmake
cxx-static-shared-example | xmake | |
---|---|---|
12 | 163 | |
32 | 8,819 | |
- | 2.6% | |
0.0 | 10.0 | |
over 2 years ago | 5 days ago | |
CMake | Lua | |
- | Apache License 2.0 |
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cxx-static-shared-example
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How does one just "create a library, package, or tool" ?
Anyone can create a library using cmake-init. This example goes into a little more detail and while it's for C++, the very same things apply sans a single target property on the library.
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CMake template for C++ library (static/shared & Windows/Linux) project
Thanks, I noticed a project friendlyanon/cxx-static-shared-example that have feature I didn't used.
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how can I make a dynamic library using cmake?
https://github.com/friendlyanon/cxx-static-shared-example explains how to do libraries correctly, https://github.com/friendlyanon/cmake-init gives you a template that's ready to go. If something is not clear, ask away.
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Beginner Question: How do I link a shared library (DLL) with my game's executable?
Here is an example going deeper into how to create a shared library using CMake: https://github.com/friendlyanon/cxx-static-shared-example You'd have to do these regardless of CMake, this just shows how to do it with it.
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A comprehensive resource for making libraries?
This example is more focused on explaining on the what and why.
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CPack builds too much
Or if you are also packaging .deb then you're going to need a toolchain anyway, you can put these variables there as well.
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I am trying to replace CMake with c++
To learn how to write a CML that is ideally written to be easy for both consumers building the library, developers developing the library and consumers vendoring the library via add_subdirectory (which will be a very very important thing to do in the near future), please check out this educational example repository https://github.com/friendlyanon/cxx-static-shared-example
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Ive created a github repo showcasing modern, target based, cmake projects
This repo will show you how to make your project CML for an easy to (re)use library that supports packaging.
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Nuke for C++
CMake's what you want. You need to know how separation of concerns applies when it comes the lists files. Resources in general suck, the CMake docs are not really discoverable, but are very good otherwise. You can get a handle of how things are supposed to be put together here.
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CLion IDE
cxx-static-shared-example - 50 lines for requirements + however many for sources + 60 for install rules: now this is a library that builds some artifacts. Still extremely simple and straightforward.
xmake
- Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
- An Introduction to Modern CMake
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How to Structure C Projects: These Best Practices Worked for Me
In recent times I prefer Xmake[0] to CMake.
[0] https://xmake.io
- xmake: Fast and lightweight build tools with dependency package integration
- Xmake v2.8.5 released, Support for link sorting and unit testing
- Xmake v2.8.3 Released, Improve Wasm and Support Xmake Source Debugging
- Xmake v2.8.2 Released, Official package repository count over 1k
- Xmake v2.8.1 Released, Lots of Detailed Feature Improvements
What are some alternatives?
Sharpmake - Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
meson - The Meson Build System
cmake-init - The missing CMake project initializer
ccls - C/C++/ObjC language server supporting cross references, hierarchies, completion and semantic highlighting
conan - Conan - The open-source C and C++ package manager
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
HMake - C++ build system that uses C++ for build configuration.
ninja - a small build system with a focus on speed
prorab - :construction_worker: non-recursive GNU make-based build framework
wxWidgets - Cross-Platform C++ GUI Library