cxx-static-shared-example
hsm
cxx-static-shared-example | hsm | |
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12 | 1 | |
32 | 178 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
CMake | C++ | |
- | MIT License |
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cxx-static-shared-example
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How does one just "create a library, package, or tool" ?
Anyone can create a library using cmake-init. This example goes into a little more detail and while it's for C++, the very same things apply sans a single target property on the library.
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CMake template for C++ library (static/shared & Windows/Linux) project
Thanks, I noticed a project friendlyanon/cxx-static-shared-example that have feature I didn't used.
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how can I make a dynamic library using cmake?
https://github.com/friendlyanon/cxx-static-shared-example explains how to do libraries correctly, https://github.com/friendlyanon/cmake-init gives you a template that's ready to go. If something is not clear, ask away.
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Beginner Question: How do I link a shared library (DLL) with my game's executable?
Here is an example going deeper into how to create a shared library using CMake: https://github.com/friendlyanon/cxx-static-shared-example You'd have to do these regardless of CMake, this just shows how to do it with it.
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A comprehensive resource for making libraries?
This example is more focused on explaining on the what and why.
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CPack builds too much
Or if you are also packaging .deb then you're going to need a toolchain anyway, you can put these variables there as well.
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I am trying to replace CMake with c++
To learn how to write a CML that is ideally written to be easy for both consumers building the library, developers developing the library and consumers vendoring the library via add_subdirectory (which will be a very very important thing to do in the near future), please check out this educational example repository https://github.com/friendlyanon/cxx-static-shared-example
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Ive created a github repo showcasing modern, target based, cmake projects
This repo will show you how to make your project CML for an easy to (re)use library that supports packaging.
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Nuke for C++
CMake's what you want. You need to know how separation of concerns applies when it comes the lists files. Resources in general suck, the CMake docs are not really discoverable, but are very good otherwise. You can get a handle of how things are supposed to be put together here.
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CLion IDE
cxx-static-shared-example - 50 lines for requirements + however many for sources + 60 for install rules: now this is a library that builds some artifacts. Still extremely simple and straightforward.
hsm
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CLion IDE
hsm - about the same as above: header only library with a Boost dependency. Still extremely simple to read and (re)use project CML.
What are some alternatives?
Sharpmake - Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
sml - C++14 State Machine library
meson - The Meson Build System
roost-hsm - Hierarchical State Machines in C++. A (sane) alternative to Boost MSM.
ccls - C/C++/ObjC language server supporting cross references, hierarchies, completion and semantic highlighting
te - C++17 Run-time polymorphism (type erasure) library
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.
HMake - C++ build system that uses C++ for build configuration.
compile-time-fsm - A simple finite state machine, but without overhead!
prorab - :construction_worker: non-recursive GNU make-based build framework
roost_hsm - A C++11 Hierarchical State Machine Library