cxx-static-shared-example
ccls
cxx-static-shared-example | ccls | |
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12 | 41 | |
32 | 3,639 | |
- | - | |
0.0 | 5.3 | |
over 2 years ago | 15 days ago | |
CMake | C++ | |
- | Apache License 2.0 |
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cxx-static-shared-example
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How does one just "create a library, package, or tool" ?
Anyone can create a library using cmake-init. This example goes into a little more detail and while it's for C++, the very same things apply sans a single target property on the library.
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CMake template for C++ library (static/shared & Windows/Linux) project
Thanks, I noticed a project friendlyanon/cxx-static-shared-example that have feature I didn't used.
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how can I make a dynamic library using cmake?
https://github.com/friendlyanon/cxx-static-shared-example explains how to do libraries correctly, https://github.com/friendlyanon/cmake-init gives you a template that's ready to go. If something is not clear, ask away.
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Beginner Question: How do I link a shared library (DLL) with my game's executable?
Here is an example going deeper into how to create a shared library using CMake: https://github.com/friendlyanon/cxx-static-shared-example You'd have to do these regardless of CMake, this just shows how to do it with it.
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A comprehensive resource for making libraries?
This example is more focused on explaining on the what and why.
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CPack builds too much
Or if you are also packaging .deb then you're going to need a toolchain anyway, you can put these variables there as well.
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I am trying to replace CMake with c++
To learn how to write a CML that is ideally written to be easy for both consumers building the library, developers developing the library and consumers vendoring the library via add_subdirectory (which will be a very very important thing to do in the near future), please check out this educational example repository https://github.com/friendlyanon/cxx-static-shared-example
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Ive created a github repo showcasing modern, target based, cmake projects
This repo will show you how to make your project CML for an easy to (re)use library that supports packaging.
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Nuke for C++
CMake's what you want. You need to know how separation of concerns applies when it comes the lists files. Resources in general suck, the CMake docs are not really discoverable, but are very good otherwise. You can get a handle of how things are supposed to be put together here.
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CLion IDE
cxx-static-shared-example - 50 lines for requirements + however many for sources + 60 for install rules: now this is a library that builds some artifacts. Still extremely simple and straightforward.
ccls
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Emacs 29.1 Released
Then it would just have a dependency on Clang, and you couldn't use Emacs at all (since you can't use Clang).
AFAIK, the only alternative to the clangd language server is ccls: https://github.com/MaskRay/ccls
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small vimrc and lsp?
The base config adds about 15 lines (I have extra settings adding another 15 lines), then each language server adds a few lines per augroup. Example config for ccls.
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Using same vimrc on different hosts/platforms
"" https://github.com/MaskRay/ccls/wiki/vim-lsp if executable('ccls') augroup lsp_ccls ....
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clangd lsp not working as excepted (compile_commands.json)
Try ccls instead, it has setup instructions for many LSP clients in the wiki: https://github.com/MaskRay/ccls
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Favorite vimrc configs for coding?
vim-lsp and ccls, supertab for auto-completion
- NewBeans
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Anyone uses emacs with GDExtension/GDNative?
these days a good lsp plugin will get you 90% of what you need for most languages and codebases. once youve got that set up its just a matter of picking lsp servers. i use ccls for c/c++. if you set it up and its not giving you hints for godot classes you probably have to point ccls at the proper godot-cpp subdirs using a .ccls file in your project root.
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Getting neovim setup for C++ dev - CCLS
I installed ccls using snap for ubuntu.
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[Summary] Language server and C/C++ highlight configuration r/vim [plugins & friends]
C++/C language server: ccls
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C++20 Modules are now supported In CLion!
ccls: https://github.com/MaskRay/ccls/issues/798
What are some alternatives?
Sharpmake - Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
clangd - clangd language server
meson - The Meson Build System
vim-lsp - async language server protocol plugin for vim and neovim
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.
YouCompleteMe - A code-completion engine for Vim
HMake - C++ build system that uses C++ for build configuration.
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
prorab - :construction_worker: non-recursive GNU make-based build framework
rtags - A client/server indexer for c/c++/objc[++] with integration for Emacs based on clang.
cmake-init - The missing CMake project initializer
nvim-dap - Debug Adapter Protocol client implementation for Neovim