cross-toolchains
Additional Dockerfiles and crosstool-ng config files to build additional toolchains. (by cross-rs)
Umpire
Combat Quest of the Millennium (by joshhansen)
cross-toolchains | Umpire | |
---|---|---|
6 | 4 | |
75 | 7 | |
- | - | |
4.9 | 8.3 | |
about 2 months ago | about 1 year ago | |
Dockerfile | Rust | |
Apache License 2.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cross-toolchains
Posts with mentions or reviews of cross-toolchains.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-05.
-
Compiling Linux to Mac in CI/CD
Looks like cross is the easiest way to get something cross-compiled but its Mac support is blocked behind building your own build image. Even that repo says that it might be broken.
- Hey Rustaceans! Got a question? Ask here (13/2023)!
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Does anyone have resources on cross-compiling windows to mac?
Your target is not directly supported (licensing issues I presume), but there seems to be a way to create your own image and then use it. It's worth a try.
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Cross v0.2.2 Released
A lot of work has been spent making the process as painless as possible. A crosstool-ng image is slightly more complex, but still quite easy: you just need a valid config file. The basic logic can be found here, and cross-toolchains has a few more examples.
Umpire
Posts with mentions or reviews of Umpire.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-26.
-
3 years of fulltime Rust game development, and why we're leaving Rust behind
* https://github.com/joshhansen/Umpire
-
Hey Rustaceans! Got a question? Ask here (13/2023)!
The reason for this is that I'd like to use an RAII pattern to control player turns in Umpire. When the struct is initialized, it starts the player's turn, and when the struct is dropped, it ends the player's turn.
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What's everyone working on this week (5/2023)?
Wound up with some time so I figured I'd port my Umpire military strategy game to a client-server architecture so people can play it online. This will give me some experience with Tokio, tarpc, and async Rust generally, since I'm eyeing a possible Rust dev gig in my future.
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Am I the only one who finds Rust to be centered around Linux? Any Windows devs want to share their experience with Rust?
I've done a little bit of Rust development on Windows and had a good experience. I ported my (still unfinished) Umpire game to Windows pretty easily. I had to rename some files that had colons in the filename which Windows didn't like. The actual hard part was the terminal library, but switching to crossterm was pretty straightforward. All in all it was pretty painless.