qw VS crawl

Compare qw vs crawl and see what are their differences.

crawl

Dungeon Crawl: Stone Soup official repository (by crawl)
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qw crawl
11 659
9 2,213
- 0.8%
9.2 10.0
3 months ago 4 days ago
Lua C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

qw

Posts with mentions or reviews of qw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-15.
  • First ranged win for qw: GrHu of Okawaru
    1 project | /r/dcss | 8 Jun 2023
    qw is a bot by elliptic that's capable of playing and winning completely unassisted games of DCSS. It's fully written in lua and runs via a normal crawl rc. Elliptic improved qw over many years to where it has won many combos using melee with a few different gods, and has also won some 15 rune games and completed a zig. Over the past year, I've resumed qw's development to add a goal system, better travel and exploration, among other features described in qw's first official release.
  • How does the qw bot work?
    3 projects | /r/dcss | 15 Nov 2022
    Regarding the goal planning, this is rule-based as advil mentioned. The gameplan system I've recently added is meant to allow qw to be fully programmable in terms of its goals. In order to coordinate its goals with crawl's travel system, qw does build a representation of branch and level layout that it "walks" with a simple algorithm that incorporates persistently stored data about every staircase qw encounters. You can find this code in travel.lua. But there is nothing terribly sophisticated here algorithmically, since I'm trying to keep processing in qw as simple as possible to avoid lua throttling. Some day qw may become so sophisticated that I have to move it to python and talk to crawl over the webtiles WebSocket, but that would require a full rewrite and lots of new code to build a representation of crawl levels and data from the json. Hence I'm not going to do that until I feel I've reached the limit of what I can do with crawl's clua.
  • Init script API
    2 projects | /r/dcss | 15 Nov 2022
    There are a couple of examples in my rcfile that hook into crawl using c_answer_prompt() and c_message() instead of using ready(). You probably also want to check out qw.rc for examples: This is the most well-known bot that plays Crawl; it uses Crawl's Lua api.
  • The NetHack Challenge: Dungeons, Dragons, and Tourists
    2 projects | news.ycombinator.com | 14 Jun 2022
    DCSS has been beaten by a handcrafted Lua bot, written by the (at the time) indisputably best player in the game. Unlike the approach here, it got to benefit from human expertise, and also it can only win with a very narrow set of characters. Learndb entry:

    qw: A fully automated lua bot written by elliptic, with some code borrowed from parabolic and xw. The first DCSS bot to ever achieve an uninterrupted and unassisted win (see '!lg qw won 2'). Now maintained at https://github.com/crawl/qw by the DCSS devteam. See qw[2] for a summary of results.

    As of 0.29-a, qw has a 0.36% winrate with GrBe with 1 win in 276 attempts. See https://crawl.dcss.io/crawl/morgue/qwqw/morgue-qwqw-20220613... and games are sometimes played on cdi. Historically its best 3-rune winrate was 15% DDFi^Makhleb, and, for 15 runes, about 1% with GrFi^TSO before the 0.28 hell rework.

    Branch order: D -> Lair:8 -> Orc:3 -> D:15 -> S:5 -> Vaults:4 -> Depths:5 -> S:5 -> Vaults:5 -> Zot

    On the online servers, qw plays with an extra added delay so that it doesn't use too much server CPU. Playing locally without this delay, qw is much faster.

  • RC file issue with new version of the game
    1 project | /r/dcss | 13 Jun 2022
    I don't really know the details on this but I think the slot name got renamed, and you may want to look at the following PR for qw: https://github.com/crawl/qw/pull/3
  • DCSS Python Bot (proof of concept)
    3 projects | /r/dcss | 23 Aug 2021
  • Macros and Crawl's more advanced features
    2 projects | /r/dcss | 6 Mar 2021
    One example is the bot qw, which is written in Lua and can win Crawl without human input.
  • QW Bot - LUA errors
    1 project | /r/dcss | 15 Feb 2021
    Elliptic isn't updating the bot any more; qw is now (semi-)maintained by the devteam at: https://github.com/crawl/qw

crawl

Posts with mentions or reviews of crawl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing qw and crawl you can also consider the following projects:

dcss-ai-wrapper - An API for Dungeon Crawl Stone Soup for Artificial Intelligence research.

seed-search - Utilities to catalog and search data for Dungeon Crawl Stone Soup dungeon generation seeds

crawl-lua

angband - A free, single-player roguelike dungeon exploration game

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

NetHack - Official NetHack Git Repository

BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game

SpecBAS - An enhanced Sinclair BASIC interpreter for modern PCs

sil-q

wesnoth - An open source, turn-based strategy game with a high fantasy theme.

dungeon-crawl-android - Dungeon Crawl: Stone Soup for Android (console version)

crawl - Dungeon Crawl: Stoat Soup (a variant)