codegolfing VS BezierCurveDemo1997

Compare codegolfing vs BezierCurveDemo1997 and see what are their differences.

codegolfing

64, 128, 256, 512 bytes sizecoding intros / procedural graphics with sources by The Orz / grz (by grz0zrg)

BezierCurveDemo1997

Utah Teapot and Mystify Screensaver, 16-Bit DOS, Personal Project 1997 https://files.scene.org/view/mirrors/hornet/code/tutors/math/azr_bcrv.zip (by bhouston)
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codegolfing BezierCurveDemo1997
1 1
4 4
- -
3.6 10.0
4 months ago almost 2 years ago
Assembly C++
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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codegolfing

Posts with mentions or reviews of codegolfing. We have used some of these posts to build our list of alternatives and similar projects.

BezierCurveDemo1997

Posts with mentions or reviews of BezierCurveDemo1997. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-11.
  • C++23: The Next C++ Standard
    8 projects | news.ycombinator.com | 11 Jul 2023
    As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.

    Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.

    I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.

What are some alternatives?

When comparing codegolfing and BezierCurveDemo1997 you can also consider the following projects:

64klang - Official 64klang repository

Bonzomatic - Live shader coding tool and Shader Showdown workhorse

threeify - A Typescript 3D library loosely based on three.js

rocket - Rocket

{fmt} - A modern formatting library

GLM - OpenGL Mathematics (GLM)

draft - C++ standards drafts

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