codebase-visualizer-action
enu
codebase-visualizer-action | enu | |
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11 | 10 | |
61 | 447 | |
- | - | |
0.0 | 9.0 | |
over 1 year ago | 8 days ago | |
Nim | ||
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
codebase-visualizer-action
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Treemaps Are Awesome!
Nice post - treemaps are great!
My friend and I made a codebase visualisation tool (https://www.codeatlas.dev/gallery) that's based on Voronoi treemaps, maybe of interest as an illustration of the aesthetics with a non-rectangular layout!
We've opted for zooming through double-clicks as the main method of navigating the map, because in deep codebases, the individual cells quickly get too small to accurately target with the cursor as shown in the key-path label approach!
If anyone's interested, this is also available as a Github Action to generate the treemap during CI: https://github.com/codeatlasHQ/codebase-visualizer-action
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Gource – Animate your Git history
If you find this type of codebase visualisation useful, you might want to checkout codeatlas.dev and its Github Action (https://github.com/codeatlasHQ/codebase-visualizer-action). It doesn't animate the repo over time like gource (yet), but instead aims to give a beautiful interactive visual snapshot of a repo at a particular point in time. It also lets you zoom in on specific aspects like recent commit activity, programming language and hopefully in the future test coverage.
E.g. see here for a visualisation of the pytorch codebase we did a while ago: https://codeatlas.dev/gallery/pytorch/pytorch
(disclaimer: I'm the author)
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Show HN: Git Heat Map – a tool for visualising Git repo activity for each file
If you think this is useful, you might also like codeatlas.dev and its Github Action (https://github.com/codeatlasHQ/codebase-visualizer-action). It currently does not support per-contributor activity, but we put a lot of effort into making the diagrams beautiful to look at and the basic approach of using treemaps for visualisation seems very similar. In fact, could be cool to collaborate on this, DM me if interested!
https://codeatlas.dev
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Ask HN: Those making $0/month or less on side projects – Show and tell
https://codeatlas.dev - codebase visualisation tool
Takes your git repo and generates a beautiful visual representation of the code. Sort of an alternative navigation tool (in addition to IDEs) for large codebases. Can also run it as part of CI with our Github Action (https://github.com/codeatlasHQ/codebase-visualizer-action).
We made this because grokking complex software projects is really difficult and we've found that a visual overview of what's in a codebase can be quite helpful to get started.
E.g. checkout https://codeatlas.dev/gallery/kubernetes/kubernetes for the generated visualisation of the Kubernetes Github repo!
Currently making -10$/year to pay for the domain :D We slowed down active development after our initial attempts at dissemination didn't really go anywhere (bragging about side projects on the internet, ugh), but I'm still really keen on getting some feedback on whether this is actually useful to anyone else!
Note: The site works somewhat on mobile, but is much better on desktop!
Also, funny there's a post like this again, just like https://news.ycombinator.com/item?id=34531989 yesterday.
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Ask HN: What have you created that deserves a second chance on HN?
https://codeatlas.dev - codebase visualisation tool
It takes your git repo and generates a beautiful visual representation of the actual code that's in it. Sort of an alternative navigation tool (in addition to IDEs) for large codebases. You can run codeatlas as part of your CI with our Github Action (https://github.com/codeatlasHQ/codebase-visualizer-action).
We made this because grokking complex software projects is really difficult and we've found that a visual overview of what's in a codebase can be quite helpful to get started.
E.g. checkout https://codeatlas.dev/gallery/kubernetes/kubernetes for the generated visualisation of the Kubernetes Github repo!
We slowed down active development after our initial attempts at dissemination didn't really go anywhere (bragging about side projects on the internet, ugh), but would still love feedback on whether this is possibly useful to anyone else!
Note: The site works somewhat on mobile, but is much better on desktop!
- Show HN: Codeatlas – Visualize your codebases during CI
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Ask HN: Why aren't code diagram generating tools more common?
I've already mentioned this on the other thread (https://news.ycombinator.com/item?id=31569646), but my friend and I have been working on [https://www.codeatlas.dev](https://www.codeatlas.dev/) as a sideproject - it's a tool for creating pretty (2D!) visualisations of codebases, while providing additional insights via overlays (e.g. commit density, programming language or other results from static analysis like dead code/test coverage/etc.). For example here's the Kubernetes codebase visualised using codeatlas: [https://www.codeatlas.dev/repo/kubernetes/kubernetes](https:....
At the moment, codeatlas is just the static gallery, but we're only a few weekends away from releasing a Github action that deploys this diagram on github pages for your own repos - if you're interested, feel free to watch this repo: https://github.com/codeatlasHQ/codebase-visualizer-action
OP, how close is this to what you had in mind in your question?
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Ask HN: Visualizing software designs, especially of large systems (if at all)?
My friend and I have been working on https://www.codeatlas.dev in our spare time, which is a tool that creates pretty (2D!) visualisations of codebases, while providing additional insights via overlays (e.g. commit density, programming language). For example here's the Kubernetes codebase visualised using codeatlas: https://www.codeatlas.dev/repo/kubernetes/kubernetes.
At the moment, codeatlas is only a static gallery, but we're currently about 1-2 weekends away from releasing a Github action that deploys this diagram on github pages for your own repos - if you're interested, feel free to watch this repo: https://github.com/codeatlasHQ/codebase-visualizer-action
enu
- Enu – 3D live coding, implemented in Nim
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Ask HN: What have you created that deserves a second chance on HN?
https://github.com/dsrw/enu - Enu is a 3d live programming environment for experimenting, making games, and learning to code. Kind of a Logo meets Minecraft type thing. It's written in Nim (using the Godot game engine), and also uses interpreted Nim for the in-world scripting.
I use it to teach kids to code. The released version is pretty rough and probably not fit for general consumption, but the next release (coming next month... I hope) is quite a lot better.
https://youtu.be/9e9sLsmsu_o is a demo making a simple survival game, and https://youtu.be/upg77dMBGDE is a now very outdated demo building towers and other simple structures. Thanks!
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Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
In this video I put together a simple 3D survival game staring Inky, the blue ghost from Pac-Man, using the just released Enu 0.1.99.
- Enu 0.1.99
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Nim: Curated Packages
Less of a global sales pitch for Nim (I'm a shoo-in from Pascal), but I found this today and thought it was neat:
"Enu lets you build and explore worlds using a familiar block-building interface and a Logo inspired API."
https://www.youtube.com/watch?v=ECJsq7BeZ8w
https://github.com/dsrw/enu
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Stop waiting
I work on Enu and am invested pretty heavily into Godot + Nim. I’m hoping someone else beats me to it, but I’m going to create a Godot 4 binding if no one else does. I’ll probably start 6 or so months after 4.0 releases. Assuming I don’t get hit by a bus or something, there will be a migration path eventually.
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Nim Version 1.6.6 Released
Nothing here is untrue, but from my perspective it's overstated. I don't use discord, but I visit the forum daily, follow most of the RFCs, and spend a lot of time coding in Nim (https://github.com/dsrw/enu). I really like Nim, mostly like its community, and think many more people should be using it.
I'm sure fusion could have been handled better, and for 2021 the roadmap was a bit hazy, but I can't think of any other big missteps. Araq, dom, PMunch, and other senior folks are in the forms helping people and answering questions every day, and my interactions with all of them has been very positive. The big post 1.0 feature was arc/orc, and that was very well communicated. Bugs are being fixed, useful new features are being added, and future plans are being discussed in the open.
And Nim itself is great. The "if it compiles, it works" factor is high, yet I almost never feel like the compiler is fighting me. Simple things are simple (I'm teaching it to a group of 12 year olds), it's incredibly flexible, it's fast, and it's suitable for almost any sort of problem. There's nothing else like it, and I expect I'd continue using it for at least a decade even if it switched into maintenance mode tomorrow. I think it will take at least that long for something better to come along.
- A Logo-like DSL for Godot, implemented in Nim language
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Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
This is cool. I'm working on something similar called enu (https://github.com/dsrw/enu), but I think you're further along than I am.
A few suggestions that may or may not be helpful:
- Blocky "game fonts" are hard to read. They're fine for games, but for editing code I want a normal monospace font rendered at a normal DPI.
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I think Nim community should focus more on Godot engine.
I also thought godot + nim would be great together. So mid year, I just got started. I hacked together this https://github.com/geekrelief/gdnim which allows for gdnative library hot reloading, the first of its kind for gdnative. I was inspired by https://github.com/dsrw/enu which uses nimscript.
What are some alternatives?
spekt8 - Visualize your Kubernetes cluster in real time
colyseus - ⚔ Multiplayer Framework for Node.js
TypeScript-Call-Graph - CLI to generate an interactive graph of functions and calls from your TypeScript files
godot-nim - Nim bindings for Godot Engine
jtree - Build your own language using Tree Notation.
nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.
scipipe - Robust, flexible and resource-efficient pipelines using Go and the commandline
DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs
dbcview - Quickly visualize senders and receivers in a DBC
godot_voxel - Voxel module for Godot Engine
atomic - Chat with and teach your calendar to solve your scheduling & time problems
aglet - A safe, high-level, optimized OpenGL wrapper and context manager.