cnc4me
Bazel
cnc4me | Bazel | |
---|---|---|
12 | 136 | |
6 | 22,315 | |
- | 0.5% | |
1.8 | 10.0 | |
almost 2 years ago | 6 days ago | |
TypeScript | Java | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cnc4me
- What do you do when you feel like programming, but no ideas seem novel or interesting?
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is there any real and open "multi project" monorepo?
Here is my version of a monorepo. Two frontends, cli tool, shared libs, extended configs, eslint, all the goodies.
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I made a prototype for a .gcode animator. Details in comments.
It would be so perfect to layer on top of my gcode playground
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Launched my ADHD productivity app on product hunt - would love your support
One I learned TypeScript, I took off exploring with things Like building an interpreter for FANUC Macro G code (I used to be a machinist) and a web interface to play with it
- [Question] Setting up monorepo: How be able to debug and build in the same project without changing package.json?
- How do people prefer to setup their paths in their ts-configs? One single ‘src’ sub-module, or several sub-modules? i.e: ‘src’ vs ‘utils’, ‘ui’, ‘models’, etc…
- I wrote a typescript assembly(ish) interpreter in React; criticism and PRs welcome
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What is your workflow when developing with typescript?
pnpm works great for monorepos
- How do we structure our package.json to prevent Typescript projects from recursively compiling all of our internal modules?
- What do you use to manage TypeScript monorepos with API and front-end?
Bazel
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Hello World
Wow, if you curl it, there's a lot of boilerplate code there.
Maybe built using Bazel?
https://bazel.build
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Things I learned while building projects with NX
Bazel by Google
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Show HN: Flox 1.0 – Open-source dev env as code with Nix
Luckily a feature to limit the disk cache size is in development: https://github.com/bazelbuild/bazel/issues/5139
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How to write unit tests in C++ relying on non-code files?
This is a problem that Bazel (https://bazel.build) solves in a very convenient way. You can just keep using the paths relative to the repository root, and as long as you properly declare your test needs that file it will access it without problems. Or you can use the runfile libraries to access them too.
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blade-build VS Bazel - a user suggested alternative
2 projects | 28 Jan 2024
- Bazel 7.0 LTS
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My first Software Release using GitHub Release
When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very involved. There was no way conan-center would accept a class project like mine. Alternatively, I could host a conan package on a public Artifactory repository, but accessing the package requires users to add the repository to their conan remote. This already sounded like too many steps to expect regular users to follow - I already haven't setup any conan remotes, there's no way I could expect regular users to know about conan remotes, let alone have conan installed on their system. After discussing with people online and consulting my instructor, I ultimately decided to do a GitHub release. However, in the future I was encouraged to look into using CMake or bazel.
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Declarative Gradle is a cool thing I am afraid of: Maven strikes back
NOTE: I won’t mention SBT and Leiningen here because, with all due respect, they are niche build tools. I also won’t discuss Kobalt for the same reason (besides, it’s no longer actively maintained). Additionally, I won’t touch upon Bazel and Buck in this context, mainly because I’m not very familiar with them. If you have insights or comments about these tools, please feel free to share them in the comments 👇
- Bazel
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A Modern C Development Environment
> None of this solves C's only REAL problem (in my opinion) which is the lack of dependency management.
Bazel solves this really nicely, I know some people have strong opinions on it but I cannot recommend it enough
https://bazel.build/
What are some alternatives?
tsx - ⚡️ TypeScript Execute: Node.js enhanced to run TypeScript & ESM
Buck - A fast build system that encourages the creation of small, reusable modules over a variety of platforms and languages.
blog.cnc4me.org - Excerpts from the development of the virtual Fanuc Macro B runtime and the accompanying Macro Playground
nx - Smart Monorepos · Fast CI
chatgpt-py2ts - Python to Typescript Transpiler using OpenAI
meson - The Meson Build System
turborepo - Incremental bundler and build system optimized for JavaScript and TypeScript, written in Rust – including Turborepo and Turbopack. [Moved to: https://github.com/vercel/turbo]
Gradle - Adaptable, fast automation for all
chakra-ui - ⚡️ Simple, Modular & Accessible UI Components for your React Applications
ninja - a small build system with a focus on speed
p5-gcoderenderer