cmake-sfml-project
vrEmuLcd
cmake-sfml-project | vrEmuLcd | |
---|---|---|
14 | 5 | |
226 | 62 | |
6.2% | - | |
4.2 | 4.6 | |
4 days ago | 8 months ago | |
CMake | C | |
GNU General Public License v3.0 or later | MIT License |
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cmake-sfml-project
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I cant install SFML on Mac
Okay, so I'm assuming /Users/kadyr is the username for your mac, so let's say you are making an SFML Space Invaders clone. You'd make a directory invaders so it would be /Users/kadyr/invaders then make a CMakeLists.txt file in invaders and copy the contents of the template's [CMakeLists.txt](https://github.com/SFML/cmake-sfml-project/blob/master/CMakeLists.txt) into it. Next, in invaders directory create a build directory [/Users/kadyr/invaders/build] and a src director [/Users/kadyr/invaders/src] to put main.cpp and other code in (this one is just because the template looks for main.cpp in /src -- alternatively you could edit the add_executable() line and remove src/ if you plan to just dump all code into invaders directory). Then run the commands. Just change invaders to whatever you are naming the project and directory you're working on.
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link_libraries in Neat and Efficient way
Source
- Hi ive been stuck on this error all day and cannot find a solution that works for me anywhere, "fatal error: SFML\Graphics.hpp: No such file or directory #include <SFML\Graphics.hpp>" seems the compiler cannot find the files\ive set up my include incorrectly but i cant see how, any help appreciated
- C++ Roadmap for Simulation Projects with graphics
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I wrote up a guide on installing SFML for M1 Macs
Why didn't you just use brew to install SFML? What about building SFML 2.6.x instead of 2.5.1 which already has ARM Mac fixes you described? Have you already tried the official CMake project template which automates much for this for you?
- Help I'm unable to even start basic SFML up
- SFML XCODE NOT WORKING
- Does SFML work on M1 Mac? How should I go about getting a previous project to work on my M1 Mac?
- Shortest path from "new CLion C++ project" to "visible program-generated image on screen" (Win10)
- How do i get started with SFML on fedora linux?
vrEmuLcd
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Shortest path from "new CLion C++ project" to "visible program-generated image on screen" (Win10)
Grabbed https://github.com/visrealm/vrEmuLcd
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Undefined reference
Replaced the generated .c and .h files with the files having the same name at https://github.com/visrealm/vrEmuLcd/tree/master/src At this instant, I have very little idea what's actually going on "behind the scenes", and didn't want to risk spending a week trying to troubleshoot a problem that ultimately comes down to, "something that happens automagically when you use File->New wouldn't happen if I simply copied the files straight over".
- 65816 Emulator: Now with keyboard input, VIA, interrupt, and 1602 LCD support.
- Added Graphics LCD module to my emulator
- My own take on BE6502
What are some alternatives?
ModernCppStarter - 🚀 Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
jsemu - A list of emulators written in the JavaScript programming language
SFML - Simple and Fast Multimedia Library
vrEmuLcd4win - Implemenation of vrEmuLcd for Windows
vcpkg_template - Simple cmkr template to get you started with vcpkg right away.
hbc-56 - Homebrew 6502 on a backplane computer
cmake-init - Template for reliable, cross-platform C++ project setup using cmake.
binjgb - Gameboy emulator implemented in C, that also runs in the browser
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
JJ65c02 - My 6502 Based Breadboard Project
raylib-cmake-template - A very minimal project template for Raylib using CMake that works well in CLion, Visual Studio and MSVC with Github Actions to build to all platforms