cmake-sfml-project
raylib-cmake-template
cmake-sfml-project | raylib-cmake-template | |
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14 | 1 | |
226 | 4 | |
6.2% | - | |
4.2 | 3.4 | |
3 days ago | 5 months ago | |
CMake | C++ | |
GNU General Public License v3.0 or later | - |
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cmake-sfml-project
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I cant install SFML on Mac
Okay, so I'm assuming /Users/kadyr is the username for your mac, so let's say you are making an SFML Space Invaders clone. You'd make a directory invaders so it would be /Users/kadyr/invaders then make a CMakeLists.txt file in invaders and copy the contents of the template's [CMakeLists.txt](https://github.com/SFML/cmake-sfml-project/blob/master/CMakeLists.txt) into it. Next, in invaders directory create a build directory [/Users/kadyr/invaders/build] and a src director [/Users/kadyr/invaders/src] to put main.cpp and other code in (this one is just because the template looks for main.cpp in /src -- alternatively you could edit the add_executable() line and remove src/ if you plan to just dump all code into invaders directory). Then run the commands. Just change invaders to whatever you are naming the project and directory you're working on.
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link_libraries in Neat and Efficient way
Source
- Hi ive been stuck on this error all day and cannot find a solution that works for me anywhere, "fatal error: SFML\Graphics.hpp: No such file or directory #include <SFML\Graphics.hpp>" seems the compiler cannot find the files\ive set up my include incorrectly but i cant see how, any help appreciated
- C++ Roadmap for Simulation Projects with graphics
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I wrote up a guide on installing SFML for M1 Macs
Why didn't you just use brew to install SFML? What about building SFML 2.6.x instead of 2.5.1 which already has ARM Mac fixes you described? Have you already tried the official CMake project template which automates much for this for you?
- Help I'm unable to even start basic SFML up
- SFML XCODE NOT WORKING
- Does SFML work on M1 Mac? How should I go about getting a previous project to work on my M1 Mac?
- Shortest path from "new CLion C++ project" to "visible program-generated image on screen" (Win10)
- How do i get started with SFML on fedora linux?
raylib-cmake-template
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How to cross compile project
I made this template just for this. It uses CMake and has build instructions for every platform. GitHub workflow is also there so whenever you push your code to GitHub it'll automatically compile to all platforms.
What are some alternatives?
ModernCppStarter - 🚀 Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
raylib-cpp-cmake-template - A small Raylib C++ template that uses CMake, LDtk, and Box2d
SFML - Simple and Fast Multimedia Library
raylib-cpp - C++ Object Oriented Wrapper for raylib
vcpkg_template - Simple cmkr template to get you started with vcpkg right away.
raylib-lua-sol - A simple and easy-to-use Lua library to enjoy videogames programming
cmake-init - Template for reliable, cross-platform C++ project setup using cmake.
raygui - A simple and easy-to-use immediate-mode gui library
vrEmuLcd - Character LCD emulator library (C99 engine, web front-end).
ArtColors - Intuitive color mixing in a subtractive Red-Yellow-Blue color space. A traditional art school color wheel and palette selector for triadic, split-complementary and tetradic color harmonies. RGB-to-RYB conversion with simple formulas. Built with RayLib.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
vrEmuLcd4win - Implemenation of vrEmuLcd for Windows