cloudinary_js VS CloudinaryDotNet

Compare cloudinary_js vs CloudinaryDotNet and see what are their differences.

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cloudinary_js CloudinaryDotNet
1 1
328 97
0.0% -
3.7 7.5
24 days ago 3 days ago
CSS C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cloudinary_js

Posts with mentions or reviews of cloudinary_js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-30.
  • Upload progress indicators for fetch?
    2 projects | /r/codehunter | 30 Mar 2022
    NOTE: I am not interested in the Cloudinary JS library, as it depends on jQuery and my app does not. I'm only interested in the stream processing necessary to do this with native javascript and Github's fetch polyfill.

CloudinaryDotNet

Posts with mentions or reviews of CloudinaryDotNet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-16.
  • How do I use the Cloudinary .NET SDK with Unity?
    2 projects | /r/Unity3D | 16 Jun 2021
    Hey, thanks for the comment. At this point I'm just trying to figure out how to add it to my Unity project. I'm new to adding pre-compiled DLLs to a Unity project. There are the files on the GitHub repo and the NuGet Package. I attempted to install via the NuGet Unity Package Manager but it gave me a ton of Namespace/Type Not Found errors. Same thing happened when I tried just moving the files from the GitHub repo into my Assets folder. I might just need to somehow learn more about how to install pre-compiled .NET packages into Unity. But if you have any thoughts or any directions to point me in, I would be in your debt. Thank you!

What are some alternatives?

When comparing cloudinary_js and CloudinaryDotNet you can also consider the following projects:

angular-bootstrap-5 - AngularJS library that works with Bootstrap 5

imaginary - imaginary is an image gallery built using Gatsby and Cloudinary. Follow this project to know more.

pycloudinary - Python package for cloudinary

NuGetForUnity - A NuGet Package Manager for Unity

integration-cloudinary - Cloudinary asset selector for Kontent.ai

NYTimes.NET - A .NET Core SDK for NYTimes APIs

Metro-UI-CSS - Impressive component library for expressive web development! Build responsive projects on the web with the first front-end component library in Metro Style. And now there are even more opportunities every day!

cloudinary-react - React components that utilize Cloudinary functionality

window.fetch polyfill - A window.fetch JavaScript polyfill.

kiota-http-dotnet - Kiota http provider implementation for dotnet with HttpClient

cloudinary_android - Android client for integrating with Cloudinary