cloc
erdtree
cloc | erdtree | |
---|---|---|
28 | 57 | |
18,497 | 2,252 | |
- | - | |
8.7 | 7.3 | |
about 2 months ago | about 1 month ago | |
Perl | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cloc
- cloc counts blank lines, comment lines, and physical lines of source code in many programming languages
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Underrated tools & practices
Cloc - https://github.com/AlDanial/cloc
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Show HN: Cloc as a Service
and get the results on the cli.
Let me know what you think. :)
0: https://github.com/AlDanial/cloc
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erdtree: A modern, multi-threaded, and ️🌈aesthetic️🌈 alternative to tree and du - v1.7.0 release ️
Awesome stuff, thank you! I‘d love some flags/options for cloc integration if it can be detected, maybe a summary of the top N languages for directories (67% Rust, 13% Html, 9% Bash) or something. Just a suggestion/idea. Gonna install it anyway, it‘s shiny!
- How can I see what % of my project is written in Kotlin vs Java?
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I created a Blazor server-side application that has processed its first $1k in sales volume
The solution I am using is currently comprised of 145 projects, 141k+ lines of C#, and 37k+ lines of Razor, courtesy of cloc:
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Can anyone give me an idea of the size ration between a high level language and assembly code?
Just out of curiosity, I downloaded the latest version of GNU coreutils and compared the line count between a few source files and the resulting disassembled object files (using cloc to exclude blank lines and comments). It looks like the ratio is very approximately 2 assembly instructions per line of C code. Obviously, that will depend a lot on what the code is doing and the coding style.
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Take More Screenshots
When I started making a game [0] last year, first thing I did was write a little Unity script that takes a screenshot of the opening scene, counts current lines of code using CLOC [1] (for fun, not as a true measure of anything), and occasionally renders it all out to an image file.
With that I'm able to create some pretty fun time lapses of progress. I've been doing this at an arbitrary milestone, whenever my Luau [2] LOC surpasses C++ by another factor. This post reminded me I'm overdue for another now that Luau > 3x C++ LOC.
I find it rewarding to look back at my progress. I'll share in case it's interesting for you too [3].
[0] https://store.steampowered.com/app/2168330/Helmscape/
[1] https://github.com/AlDanial/cloc
[2] https://luau-lang.org
[3] https://twitter.com/kineticpoet/status/1619508466212831232
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Is there any way to get an average of number of lines added/removed (basically how large a change is) in user commits
My manager just asked me about this a few days ago (sigh) cloc is good for this - you can pass it a hash or two hashes and it will give you counts accordingly. https://github.com/AlDanial/cloc
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350 Stars: A Categorization and Mega-Guide
Finally, since I'm limited on the character-length of this post, I'll post an individual comment for each year with a table of data. The "All Rank" column will rank the problem by difficulty (measured by leaderboard close time) across all years, with 1 being longest. The "Yr Rank" column will be similar, but ranked only within that year. The "P1 LOC" and "P2 LOC" columns show the numbers of lines of code in my solutions for each part as measured by cloc (each part is stand-alone so there will be some duplication, especially for Intcode). Other columns should be self-explanatory.
erdtree
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How can someone who has primarily worked in Web/Mobile development break into systems engineering?
The most substantial project that I have to show for my knowledge of the lower level topics is this project I work on in my spare-time called erdtree and I'm really banking on that to stand-in as "experience" in the absence of professional systems experience.
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In search of Rust projects to contribute
I'm working on this little project called erdtree and could use a bit of help adding information about file owners and permissions for the windows build if you're interested. No worries if not :)
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fn main() at the top or bottom?
I actually do put my main function in the middle
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Announcing ️🌈 erdtree v3.1 ️🌈
User feedback really helps drive erdtree's development so happy to accept input if you have any! And yeah et became erd because of name clashes with a lot of other existing packages.
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Hosting a free 2-hour Rust intro course tomorrow over Google Meets
I'm a self-taught developer working professionally as a director of engineering who writes Rust on weekends. I've been using Rust now for a little over 2 years and am the author and maintainer of this little command-line tool called erdtree. Before I was a programmer I did extensive tutoring in various subjects like organic chemistry, biochemistry, physics, calculus, etc..
- erdtree: a modern, multi-threaded, general purpose disk usage and filesystem utility that combines aspects of tree, du, wc, ls, and find.
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What's everyone working on this week (23/2023)?
Took a healthy break from this little open-source project I've been iterating on.. ready to get back to it this weekend :]
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ls, tree, du, etc. - which do you prefer and why?
I personally use erdtree, it even uses icons to differentiate various kinds of files
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Creating a project to show off your skills
Here’s a project that I work on in my spare time. I initially worked on a very bare bones version on a 6-hour plan ride back in spring of 2022 because I was bored and wanted to work on something challenging without the need for internet. After two days I posted a naive version onto GitHub and after like 6 months it got around 100 stars on GitHub so I then decided to give it special attention in January of this year and have been iterating on it since.
What are some alternatives?
tokei - Count your code, quickly.
broot - A new way to see and navigate directory trees : https://dystroy.org/broot
scc - Sloc, Cloc and Code: scc is a very fast accurate code counter with complexity calculations and COCOMO estimates written in pure Go
funix - A command to install the Flutter sdk
sbcl - Mirror of Steel Bank Common Lisp (SBCL)'s official repository
ERSaveIDEditor - ELDEN RING savedata SteamID64 editor (convert cracked to legit)
gui - Bitcoin Core GUI staging repository
wg - Coordination repository of the embedded devices Working Group
kakoune-python-bridge - Send selections to python while keeping history of previous commands
hoard - cli command organizer written in rust
termux-create-package - Python script to create Termux packages easily.
dua-cli - View disk space usage and delete unwanted data, fast.