cloc
mako
Our great sponsors
cloc | mako | |
---|---|---|
28 | 13 | |
18,452 | 565 | |
- | - | |
8.7 | 0.0 | |
about 1 month ago | over 1 year ago | |
Perl | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cloc
- cloc counts blank lines, comment lines, and physical lines of source code in many programming languages
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Underrated tools & practices
Cloc - https://github.com/AlDanial/cloc
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Show HN: Cloc as a Service
and get the results on the cli.
Let me know what you think. :)
0: https://github.com/AlDanial/cloc
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erdtree: A modern, multi-threaded, and ️🌈aesthetic️🌈 alternative to tree and du - v1.7.0 release ️
Awesome stuff, thank you! I‘d love some flags/options for cloc integration if it can be detected, maybe a summary of the top N languages for directories (67% Rust, 13% Html, 9% Bash) or something. Just a suggestion/idea. Gonna install it anyway, it‘s shiny!
- How can I see what % of my project is written in Kotlin vs Java?
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I created a Blazor server-side application that has processed its first $1k in sales volume
The solution I am using is currently comprised of 145 projects, 141k+ lines of C#, and 37k+ lines of Razor, courtesy of cloc:
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Can anyone give me an idea of the size ration between a high level language and assembly code?
Just out of curiosity, I downloaded the latest version of GNU coreutils and compared the line count between a few source files and the resulting disassembled object files (using cloc to exclude blank lines and comments). It looks like the ratio is very approximately 2 assembly instructions per line of C code. Obviously, that will depend a lot on what the code is doing and the coding style.
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Take More Screenshots
When I started making a game [0] last year, first thing I did was write a little Unity script that takes a screenshot of the opening scene, counts current lines of code using CLOC [1] (for fun, not as a true measure of anything), and occasionally renders it all out to an image file.
With that I'm able to create some pretty fun time lapses of progress. I've been doing this at an arbitrary milestone, whenever my Luau [2] LOC surpasses C++ by another factor. This post reminded me I'm overdue for another now that Luau > 3x C++ LOC.
I find it rewarding to look back at my progress. I'll share in case it's interesting for you too [3].
[0] https://store.steampowered.com/app/2168330/Helmscape/
[1] https://github.com/AlDanial/cloc
[2] https://luau-lang.org
[3] https://twitter.com/kineticpoet/status/1619508466212831232
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Is there any way to get an average of number of lines added/removed (basically how large a change is) in user commits
My manager just asked me about this a few days ago (sigh) cloc is good for this - you can pass it a hash or two hashes and it will give you counts accordingly. https://github.com/AlDanial/cloc
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350 Stars: A Categorization and Mega-Guide
Finally, since I'm limited on the character-length of this post, I'll post an individual comment for each year with a table of data. The "All Rank" column will rank the problem by difficulty (measured by leaderboard close time) across all years, with 1 being longest. The "Yr Rank" column will be similar, but ranked only within that year. The "P1 LOC" and "P2 LOC" columns show the numbers of lines of code in my solutions for each part as measured by cloc (each part is stand-alone so there will be some duplication, especially for Intcode). Other columns should be self-explanatory.
mako
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what programming language is bitcoin software written in?
Mako is written in C Core and some other variants are discussed in the /u/bitusher comment
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Who controls Bitcoin ?
There is a thread about mako, which is a new implementation, in this sub right now.
- Show HN: Mako – a full Bitcoin implementation in C
- mako - a full Bitcoin implementation in C
- An open access book on scientific visualization using python and matplotlib
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Mako – a full Bitcoin implementation in C
Call me old school, but I like looking at the number of lines of code to get a feel for how big of a project something is. Mako[1] is 265,618 lines of code. The most widely accepted Bitcoin implementation[2] is 639,074 lines of code. The common Bitcoin implementation is 2.5x bigger and written in a slew of languages. Mako looks like a super-impressive amount of work (and by a single person no less).
[1] https://github.com/chjj/mako
[2] https://github.com/bitcoin/bitcoin
[3] How I calculated: find -type f | sed 's/.*/"&"/' | xargs wc -l
What are some alternatives?
tokei - Count your code, quickly.
scc - Sloc, Cloc and Code: scc is a very fast accurate code counter with complexity calculations and COCOMO estimates written in pure Go
bcoin - Javascript bitcoin library for node.js and browsers
sbcl - Mirror of Steel Bank Common Lisp (SBCL)'s official repository
StratisFullNode
gui - Bitcoin Core GUI staging repository
kakoune-python-bridge - Send selections to python while keeping history of previous commands
NBitcoin - Comprehensive Bitcoin library for the .NET framework.
termux-create-package - Python script to create Termux packages easily.
btcd - An alternative full node bitcoin implementation written in Go (golang)