clientdb
deno
clientdb | deno | |
---|---|---|
3 | 448 | |
640 | 93,007 | |
0.0% | 0.4% | |
0.0 | 9.9 | |
about 1 year ago | 3 days ago | |
TypeScript | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
clientdb
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The Future of the Web Is on the Edge
Replicache (https://replicache.dev/) and clientdb (https://clientdb.dev/) are the only productized versions of this architecture I'm aware of (please do let me know if anyone is aware of others!).
But the architecture itself has been used successfully in a bunch of apps, most notable of which is probably Linear (https://linear.app/docs/offline-mode, I remember watching an early video of their founder explaining the architecture in more detail but I can't seem to find it anymore).
Basically the way authorization works is you define specific mutations that are supported and allowed, with a client-side and server-side implementation. The client side gets applied optimistically and then sync'ed and ran on the server, which applies authorization rules and detects and handles conflicts, which can result in client state getting rolled back. Replicache has a good writeup here: https://doc.replicache.dev/how-it-works#the-big-picture
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TinyBase v2.0: “the reactive data store for local-first apps”
This looks really cool, love seeing more innovation in this space!
At first glance this seems to be mostly targeted towards single-user apps where each user would have their own database that can be sync'ed to a remote server, but still isolated from data for other users, similar to the CouchDB+PouchDB model?
At least it looks that way since I couldn't see anything around authorization and conflict resolution. Not that there's anything wrong with focusing on this use case, a lot of apps can function perfectly fine this way.
A few other interesting new players:
https://replicache.dev/
https://clientdb.dev/
- ClientDB
deno
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
NodeJS is the dominant Javascript server runtime environment for Javascript and Typescript (sort of) projects. But over the years, we have seen several attempts to build alternative runtime environments such as Deno and Bun, today’s subject, among others.
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Bun 1.1
https://github.com/denoland/deno/issues is the ideal place -- we try to triage all incoming issues, the more specific the repro the easier it is to address but we will take a look at everything that comes in.
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I have created a small anti-depression script
Install Node.js (or Bun, or Deno, or whatever JS runtime you prefer) if it's not there
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How QUIC is displacing TCP for speed
QUIC is very exciting, after seeing what it can do for performance in Cloudflare network and Cloudflare workers, I can't wait to finally see it in Deno[0] 1.41.
[0] https://github.com/denoland/deno/pull/21942#issuecomment-192...
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Unison Cloud
So as an end user it's kind of like https://deno.com/ where you buy into a runtime + comes prepacked with DBs (k/v stores), scheduling, and deploy stuff?
> by storing Unison code in a database, keyed by the hash of that code, we gain a perfect incremental compilation cache which is shared among all developers of a project. This is an absolutely WILD feature, but it's fantastic and hard to go back once you've experienced it. I am basically never waiting around for my code to compile - once code has been parsed and typechecked once, by anyone, it's not touched again until it's changed.
Interesting. Whats it like upgrading and managing dependencies in that code? I'd assume it gets more complex when it's not just the Union system but 3rd party plugins (stuff interacting with the OS or other libs).
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Deno in 2023
~90MB+ at this stage and do now allow compression without erroring out. Deploying ala Golang is not feasible at that level but could well be down the line if this dev branch is picked up again!
The exe output grew from from ~50MB to plus ~90MB from 2021 to 2024: https://github.com/denoland/deno/discussions/9811 which mean Deno is worse than Node.js's pkg solution by a decent margin.
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Mini site for recommending songs using Svelte & Deno
Behind the scenes is a simple Sveltekit-powered server function to fetch a Spotify client token then find a user's recommendation playlist and its track information. A Deno edge function to performs this data fetch and renders server-side Svelte.
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Supercharge your app with user extensions using Deno JavaScript runtime
If your application is written in JavaScript, integrating it with JavaScript extensions is a no-brainer. However, Secutils.dev is entirely written in Rust. How would I even begin? Fortunately, I recently came across an excellent blog post series explaining how to implement your JavaScript runtime in a Rust application with Deno:
- Deno, the next-generation JavaScript runtime
- Oxlint – written in Rust – 50-100 Times Faster than ESLint
What are some alternatives?
RxDB - A fast, local first, reactive Database for JavaScript Applications https://rxdb.info/
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
tinybase - The reactive data store for local‑first apps.
typescript-language-server - TypeScript & JavaScript Language Server
pnpm - Fast, disk space efficient package manager
esbuild - An extremely fast bundler for the web
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
Koa - Expressive middleware for node.js using ES2017 async functions
warp-reverse-proxy - Fully composable warp filter that can be used as a reverse proxy.
zx - A tool for writing better scripts
esm.sh - A fast, smart, & global CDN for modern(es2015+) web development.
nvim-lspconfig - Quickstart configs for Nvim LSP