classic
ulisp
classic | ulisp | |
---|---|---|
11 | 33 | |
787 | 361 | |
- | - | |
0.0 | 2.6 | |
over 2 years ago | about 1 year ago | |
Lua | C++ | |
MIT License | MIT License |
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classic
- fe: A tiny, embeddable language implemented in ANSI C
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Learning on Roblox
Once they grasp some lua basics and I've actually got a little code running but before I do much to make a game. I'd suggest you give them loom my fork includes the documentation with the code. Also a class system either a basic but easy to understand or more featureful.
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Could someone critique my way of doing simple OOP and perhaps offer improvements or tell me if I'm doing something wrong?
I can't criticism your implementation at the moment but I want to share a tiny class module for Lua as a inspiration. https://github.com/rxi/classic
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New to Lua and coding in general. Trying to understand the self command. Why does Version 1 of this code work and Version 2/3 not work?
(this example uses classic, which is a library I like using for OOP to keep things simple)
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Arbitrary 'require' order
I like classic over middleclass: https://github.com/rxi/classic Feels lighter weight, like barely anything.
- How would I go about creating a item/object and be able to instance it.
- I'm confused how inheritance works in Lua. What am I doing wrong?
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Comparing Unreal, Unity, Godot, and Defold game engines in a graphical table of features
You can do oop in Lua too! You just need a class lib.
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I would like to animate a circle moving around a circle (api = love)
I'd recommend spending a bit of time with the readme for classic: https://github.com/rxi/classic
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Any Lua exercises?
Get as simple as possible OOP library, for example this one and write some code using it. This library can inherit ordinary functions, but not any metamethods. Try to improve it. If you can implement metamethod chaining inheritance that allows you to __call an instance of inherited classes like a function, then you understand metamethods thoroughly. Even if you fail, it still will be a good practice.
ulisp
- How to Write a (Lisp) Interpreter (In Python)
- Show HN: I Made a Lisp
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Lisp Badge LE
I love his projects too. He's also the creator of uLisp.
http://www.ulisp.com/
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Lisp in Space
Not CL, but there is ulisp (http://www.ulisp.com/) for microcontrollers, supposed to be really tiny, and there is Carp (https://github.com/carp-lang/Carp) which is without a GC so seems suitable for real-time stuff.
- uLisp: Lisp for Microcontrollers
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fe: A tiny, embeddable language implemented in ANSI C
There's also ulisp (for Arduino projects etc.): http://www.ulisp.com/
This is larger, because there are functions for accessing peripherals, and the core is more standard lispy with 'caadr' et.al., and it has a compacting GC, so images can be saved as a compact blob.
- ¿Any interpreted lenguage working in low memory microcontrollers?
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Anyone tried to run ECL on a Pi Pico?
You might consider uLisp, it's very Common Lispy for the memory constraints given (sans macros and splicing quote). And you can still connect to it and save an image. I've tried it and it works well enough. Here is the homepage.
- Scamp – a self-contained Forth computer
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What do you think of Forth?
Agreed - the interactivity is good. Lisp is close (have you seen http://www.ulisp.com/ - I can't believe they got into into that small a target!). Python is ok, but for some reason I don't use the REPL in the same way I do in Forth - I think calling functions is just harder somehow. Mostly is exploring valves from the Python REPL.
What are some alternatives?
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
ecl
middleclass - Object-orientation for Lua
Lua-RTOS-ESP32 - Lua RTOS for ESP32
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
ferret - Ferret is a free software lisp implementation for real time embedded control systems.
awesome-lua - A curated list of quality Lua packages and resources.
lispBM - An interpreter for a concurrent lisp-like language with message-passing and pattern-matching implemented in C.
love - LÖVE is an awesome 2D game framework for Lua.
tinyscheme - TinyScheme is easy to learn and modify. It is structured like a meta-interpreter, only it is written in C.
glsp - Language Server Protocol SDK for Go
quickjs-esp32 - QuickJS port for ESP32