chatcraft.org
deno
chatcraft.org | deno | |
---|---|---|
65 | 448 | |
121 | 93,007 | |
- | 0.4% | |
9.5 | 9.9 | |
1 day ago | about 13 hours ago | |
TypeScript | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chatcraft.org
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Show HN: I made a better Perplexity for developers
My https://chatcraft.org offers free models and is open source. They start throttling under heavier usage tho.
Gonna add some free models with search in future
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Improve Download Speeds with Concurrency
This week, I came across an interesting problem while working on an issue in ChatCraft.
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Concluding OSD700
This has been a true privilege working on a cool project with a great team, and under an exceptional mentor.
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ChatCraft v2.0.0
Finally, Its the last week of semester and we had our last class of Open Source Development Project with David Humphrey. I would like to thank David for being my professor and mentor. I've taken 30 courses in Seneca and I would like to say that the three courses by David Humphrey were the one in which I learnt the most, i.e two open source courses which enhanced my github profile, gained confidence in git skills. Also before the courses ,I always wanted to contribute in Open Source but had no idea where to start from. I would also like to thank Taras Glek for giving me an opportunity to work on ChatCraft.org. Working on ChatCraft has been the biggest project I've ever worked on till date.
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ChatCraft week 14: Releasing v2.0!
This week we met with Taras, the founder of ChatCraft online to showcase our contributions and get some professional advice from him. It was very rewarding to see what we managed to get done in the span of four months with our small team of six!
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Contributing to Open Source Project ChatCraft
This semester has been a whirlwind of coding, collaboration, and learning as I dove headfirst into the world of open source development with ChatCraft. My journey was marked by significant contributions, including 14 pull requests (PRs), the development of 4 major features, and the squashing of numerous bugs. Here's a closer look at what I've accomplished and the invaluable lessons I've learned along the way.
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Release v1.9.0 - ChatCraft.org
PR 580 Merged
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ChatCraft 2.0 is almost Here!
That's right. The BIG 2.0 release for ChatCraft is scheduled by the end of next week. We have been working to build on ChatCraft's existing functionality in its v1.0 state for almost 13 weeks now, and have successfully added lots of cool features (even this post's cover photo is generated by ChatCraft).
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ChatCraft week 13: Fixing bugs
This week on ChatCraft, I fixed a few bugs I found in production that have arisen since the new custom provider feature was implemented. I was able to find these bugs because I reviewed many PRs this week and during testing those PRs I was able to see some abnormal behaviour.
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ChatCraft Adventures #13, UI Changes
ChatCraft Release 1.9 is available here
deno
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
NodeJS is the dominant Javascript server runtime environment for Javascript and Typescript (sort of) projects. But over the years, we have seen several attempts to build alternative runtime environments such as Deno and Bun, today’s subject, among others.
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Bun 1.1
https://github.com/denoland/deno/issues is the ideal place -- we try to triage all incoming issues, the more specific the repro the easier it is to address but we will take a look at everything that comes in.
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I have created a small anti-depression script
Install Node.js (or Bun, or Deno, or whatever JS runtime you prefer) if it's not there
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How QUIC is displacing TCP for speed
QUIC is very exciting, after seeing what it can do for performance in Cloudflare network and Cloudflare workers, I can't wait to finally see it in Deno[0] 1.41.
[0] https://github.com/denoland/deno/pull/21942#issuecomment-192...
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Unison Cloud
So as an end user it's kind of like https://deno.com/ where you buy into a runtime + comes prepacked with DBs (k/v stores), scheduling, and deploy stuff?
> by storing Unison code in a database, keyed by the hash of that code, we gain a perfect incremental compilation cache which is shared among all developers of a project. This is an absolutely WILD feature, but it's fantastic and hard to go back once you've experienced it. I am basically never waiting around for my code to compile - once code has been parsed and typechecked once, by anyone, it's not touched again until it's changed.
Interesting. Whats it like upgrading and managing dependencies in that code? I'd assume it gets more complex when it's not just the Union system but 3rd party plugins (stuff interacting with the OS or other libs).
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Deno in 2023
~90MB+ at this stage and do now allow compression without erroring out. Deploying ala Golang is not feasible at that level but could well be down the line if this dev branch is picked up again!
The exe output grew from from ~50MB to plus ~90MB from 2021 to 2024: https://github.com/denoland/deno/discussions/9811 which mean Deno is worse than Node.js's pkg solution by a decent margin.
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Mini site for recommending songs using Svelte & Deno
Behind the scenes is a simple Sveltekit-powered server function to fetch a Spotify client token then find a user's recommendation playlist and its track information. A Deno edge function to performs this data fetch and renders server-side Svelte.
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Supercharge your app with user extensions using Deno JavaScript runtime
If your application is written in JavaScript, integrating it with JavaScript extensions is a no-brainer. However, Secutils.dev is entirely written in Rust. How would I even begin? Fortunately, I recently came across an excellent blog post series explaining how to implement your JavaScript runtime in a Rust application with Deno:
- Deno, the next-generation JavaScript runtime
- Oxlint – written in Rust – 50-100 Times Faster than ESLint
What are some alternatives?
lastmileai-python - Python SDK
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
uniteai - Your AI Stack in Your Editor
typescript-language-server - TypeScript & JavaScript Language Server
gw2combat - A GW2 combat simulator using entity-component-system design
pnpm - Fast, disk space efficient package manager
kuru-kuru - A reimplementation of that one website in Fresh.js
esbuild - An extremely fast bundler for the web
whisper-live-transcription - Live-Transcription (STT) with Whisper PoC
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
talk - Let's make sand talk
Koa - Expressive middleware for node.js using ES2017 async functions