chatcraft.org
bun
chatcraft.org | bun | |
---|---|---|
65 | 288 | |
121 | 70,839 | |
- | 2.5% | |
9.5 | 10.0 | |
1 day ago | 2 days ago | |
TypeScript | Zig | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chatcraft.org
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Show HN: I made a better Perplexity for developers
My https://chatcraft.org offers free models and is open source. They start throttling under heavier usage tho.
Gonna add some free models with search in future
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Improve Download Speeds with Concurrency
This week, I came across an interesting problem while working on an issue in ChatCraft.
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Concluding OSD700
This has been a true privilege working on a cool project with a great team, and under an exceptional mentor.
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ChatCraft v2.0.0
Finally, Its the last week of semester and we had our last class of Open Source Development Project with David Humphrey. I would like to thank David for being my professor and mentor. I've taken 30 courses in Seneca and I would like to say that the three courses by David Humphrey were the one in which I learnt the most, i.e two open source courses which enhanced my github profile, gained confidence in git skills. Also before the courses ,I always wanted to contribute in Open Source but had no idea where to start from. I would also like to thank Taras Glek for giving me an opportunity to work on ChatCraft.org. Working on ChatCraft has been the biggest project I've ever worked on till date.
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ChatCraft week 14: Releasing v2.0!
This week we met with Taras, the founder of ChatCraft online to showcase our contributions and get some professional advice from him. It was very rewarding to see what we managed to get done in the span of four months with our small team of six!
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Contributing to Open Source Project ChatCraft
This semester has been a whirlwind of coding, collaboration, and learning as I dove headfirst into the world of open source development with ChatCraft. My journey was marked by significant contributions, including 14 pull requests (PRs), the development of 4 major features, and the squashing of numerous bugs. Here's a closer look at what I've accomplished and the invaluable lessons I've learned along the way.
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Release v1.9.0 - ChatCraft.org
PR 580 Merged
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ChatCraft 2.0 is almost Here!
That's right. The BIG 2.0 release for ChatCraft is scheduled by the end of next week. We have been working to build on ChatCraft's existing functionality in its v1.0 state for almost 13 weeks now, and have successfully added lots of cool features (even this post's cover photo is generated by ChatCraft).
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ChatCraft week 13: Fixing bugs
This week on ChatCraft, I fixed a few bugs I found in production that have arisen since the new custom provider feature was implemented. I was able to find these bugs because I reviewed many PRs this week and during testing those PRs I was able to see some abnormal behaviour.
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ChatCraft Adventures #13, UI Changes
ChatCraft Release 1.9 is available here
bun
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Node Test Runner vs Bun Test Runner (with TypeScript and ESM)
It has a decent compatibility with both Jest and Vitest's APIs (you can track progress here so you can use it as almost a drop-in replacement for either. Just as Node's, it has describe/it, mock, test and others, but with the expect syntax (which I find more readable). For example:
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SPA-Like Navigation Preserving Web Component State
In this third and final article in the series on HTML Streaming, we will explore the practical implementation of the Diff DOM Streaming library in web browsing. This approach will allow any website using web components to retain its state during browsing. We will discuss in detail how to achieve this step by step using VanillaJS and Bun.
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React Server Components Example with Next.js
At Node Conference 2023, Jarred Sumner (creator of Bun) showed a demo of server components in Bun, so there is at least partial support in that ecosystem. The Bun repo provides bun-plugin-server-components as the official plugin for server components. And while I haven’t looked at it in-depth, Marz claims to be a “React Server Components Framework for Bun”.
- Bun – A fast all-in-one JavaScript runtime
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From Node to Bun: A New Dawn for JavaScript Engines?
Continuously evolving, Bun is currently optimized for MacOS and Linux, with ongoing efforts towards Windows compatibility. Tailored for resource-constrained environments like serverless functions, it emerges as an ideal solution. The Bun team is committed to achieving comprehensive Node.js compatibility and seamless integration with prevalent frameworks. For those intrigued by Bun's potential and want to give it a try, more information is available on its website at https://bun.sh/.
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
Let’s say you are interested in learning more about Bun and probably give it a try. Bun has a website, where you can learn more about Bun and its features (including all the benchmark data captured in this issue), and here is the link.
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Bun 1.1
Looks like it, it seems the 2% are mostly odd platform specific issues that the authors' did not deem very important (my assumption for the release happening anyway). AFAIK this[1] PR tries to fix them.
[1]: https://github.com/oven-sh/bun/pull/9729
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Bun-ify Your Project
Bun has a solution for it. First of all, it already has a list of trusted dependencies. For them, Bun will execute all necessary scripts by default. Otherwise, you can add it to trustedDependecies in your package.json file. In Bun community usage of trustedDependencies is a hot topic. There are several suggestions on how to improve it.
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I have created a small anti-depression script
Install Node.js (or Bun, or Deno, or whatever JS runtime you prefer) if it's not there
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JSR: The JavaScript Registry
I think maybe I was unclear. I'm talking about writing libraries that abstract across these differences and provide a single API, as sibling describes. I already know it's possible. I made a simple filesystem abstraction here[0] and a very simple HTTP library that uses it here[1]. They both work in Node/Deno and the browser. Unfortunately I ran into issues with Bun's slice implementation[2]. But I suspect there's a much better way of detecting and using the different backends.
[0]: https://github.com/waygate-io/fs-js
[1]: https://github.com/waygate-io/http-js
[2]: https://github.com/oven-sh/bun/issues/7057
What are some alternatives?
lastmileai-python - Python SDK
vite - Next generation frontend tooling. It's fast!
uniteai - Your AI Stack in Your Editor
GORM - The fantastic ORM library for Golang, aims to be developer friendly
gw2combat - A GW2 combat simulator using entity-component-system design
nvm - Node Version Manager - POSIX-compliant bash script to manage multiple active node.js versions
kuru-kuru - A reimplementation of that one website in Fresh.js
fastify - Fast and low overhead web framework, for Node.js
whisper-live-transcription - Live-Transcription (STT) with Whisper PoC
go-pg - Golang ORM with focus on PostgreSQL features and performance
talk - Let's make sand talk
deno - A modern runtime for JavaScript and TypeScript.