cmake-init
cmake-sfml-project
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cmake-init | cmake-sfml-project | |
---|---|---|
1 | 14 | |
904 | 226 | |
1.8% | 11.9% | |
0.0 | 4.6 | |
6 months ago | 15 days ago | |
CMake | CMake | |
MIT License | GNU General Public License v3.0 or later |
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cmake-init
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Using Xmake for C/C++ Program Development in VSCode
It's easier to list what is not wrong about CMake. The only positive thing about CMake is that it works once you spend days or weeks ripping your hair out trying to configure it. cmake-init is a perfect example of what is wrong with it. Over 400 commits, lots of files to properly start a project. No other language does that, because it is unspeakably bad.
cmake-sfml-project
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I cant install SFML on Mac
Okay, so I'm assuming /Users/kadyr is the username for your mac, so let's say you are making an SFML Space Invaders clone. You'd make a directory invaders so it would be /Users/kadyr/invaders then make a CMakeLists.txt file in invaders and copy the contents of the template's [CMakeLists.txt](https://github.com/SFML/cmake-sfml-project/blob/master/CMakeLists.txt) into it. Next, in invaders directory create a build directory [/Users/kadyr/invaders/build] and a src director [/Users/kadyr/invaders/src] to put main.cpp and other code in (this one is just because the template looks for main.cpp in /src -- alternatively you could edit the add_executable() line and remove src/ if you plan to just dump all code into invaders directory). Then run the commands. Just change invaders to whatever you are naming the project and directory you're working on.
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link_libraries in Neat and Efficient way
Source
- Hi ive been stuck on this error all day and cannot find a solution that works for me anywhere, "fatal error: SFML\Graphics.hpp: No such file or directory #include <SFML\Graphics.hpp>" seems the compiler cannot find the files\ive set up my include incorrectly but i cant see how, any help appreciated
- C++ Roadmap for Simulation Projects with graphics
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I wrote up a guide on installing SFML for M1 Macs
Why didn't you just use brew to install SFML? What about building SFML 2.6.x instead of 2.5.1 which already has ARM Mac fixes you described? Have you already tried the official CMake project template which automates much for this for you?
- Help I'm unable to even start basic SFML up
- SFML XCODE NOT WORKING
- Does SFML work on M1 Mac? How should I go about getting a previous project to work on my M1 Mac?
- Shortest path from "new CLion C++ project" to "visible program-generated image on screen" (Win10)
- How do i get started with SFML on fedora linux?
What are some alternatives?
utility-boilerplate-qt - 🚀Boilerplate for C++ utility application based on Qt5
ModernCppStarter - 🚀 Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
generate-opaque-structs - Example to show how to generate opaque structs with proper size and alignment
SFML - Simple and Fast Multimedia Library
vcpkg_template - Simple cmkr template to get you started with vcpkg right away.
CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
vrEmuLcd - Character LCD emulator library (C99 engine, web front-end).
cmake-init-executable - Example executable output of cmake-init
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
xrepo-cmake - CMake wrapper for Xrepo C and C++ package manager
raylib-cmake-template - A very minimal project template for Raylib using CMake that works well in CLion, Visual Studio and MSVC with Github Actions to build to all platforms