cellx VS reactively

Compare cellx vs reactively and see what are their differences.

cellx

The ultra-fast implementation of reactivity for javascript (by Riim)
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cellx reactively
1 3
453 382
- -
2.6 4.5
over 1 year ago 7 months ago
TypeScript TypeScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cellx

Posts with mentions or reviews of cellx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.
  • Super Charging Fine-Grained Reactive Performance
    9 projects | dev.to | 1 Dec 2022
    Fine-grained reactivity libraries have been growing in popularity recently. Examples include new libraries like Preact Signals, µsignal, and now Reactively, as well as longer-standing libraries like Solid, S.js, and CellX. Using these libraries, programmers can make individual variables and functions reactive. Reactive functions run automatically, and re-run 'in reaction' to changes in their sources.

reactively

Posts with mentions or reviews of reactively. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-07.
  • Reactive WebGPU
    5 projects | dev.to | 7 Apr 2023
    But what if the vertices change? What if the user changes the shape and number of the tiles while the video is playing? In that case, we will need to update the buffer. Reactively can handle that situation automatically. Reactively tracks dependencies and will re-execute the body of the getter if the dependencies change, vertexBuffer will create a new GPUBuffer as required. In this case, shapeVerts might change if the user changes the size and shape of the mosaic tiles in the control panel and then it would be appropriate to rebuild the GPUBuffer for new vertices for the next rendered frame.
  • Super Charging Fine-Grained Reactive Performance
    1 project | /r/javascript | 1 Dec 2022
    Adding on to Ryan's comment, Reactively actually does have an object oriented syntax using typescript decorators that is built around the core library
    9 projects | dev.to | 1 Dec 2022
    Reactivity libraries are at the heart of modern web component frameworks like Solid, Qwik, Vue, and Svelte. And in some cases you can add fine-grained reactive state management to other libraries like Lit and React. Reactively comes with a decorator for adding reactive properties to any class, as well as prototype integration with Lit. Preact Signals comes with a prototype integration with React. Expect more integrations as these reactivity cores mature.

What are some alternatives?

When comparing cellx and reactively you can also consider the following projects:

S - S.js - Simple, Clean, Fast Reactive Programming in Javascript

usignal - A blend of @preact/signals-core and solid-js basic reactivity API

flimsy - A single-file <1kb min+gzip simplified implementation of the reactive core of Solid, optimized for clean code.

solid-docs - Cumulative documentation for SolidJS and related packages.

thimbleberry - WebGPU utilities

signals - Manage state with style in every framework

solid - A declarative, efficient, and flexible JavaScript library for building user interfaces.

React - The library for web and native user interfaces.

lit - Lit is a simple library for building fast, lightweight web components.