The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Games
Posts with mentions or reviews of Games.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-22.
- I started Lua and Love2d 3 weeks ago, this is my first project, I've been doing other languages for a bit over a year now. I would really appreciate if you could review and give me advice ! Thanks in advance.
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Calling different games from one file .lua
Here's my repo : https://github.com/cbelangerstpierre/Games
States
Posts with mentions or reviews of States.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-22.
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How to best implement a state machine?
Like this.
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love.graphics.print() not working!!
This looks a lot like my states implementation, but I can't be sure unless OP confirms.
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My game, Alchemist, has weather now
No. I wrote modules for each UI element myself. I'm also using states library of mine to organize the game states.
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Calling different games from one file .lua
I have created a library for game states that can be used for your situation. You could make each of your games into a game state and some kind of transitional state to go to them.
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A new public release for Alchemist. Way earlier than I thought because I felt like I need to release the fix for all the bugs that were found post last release. Though there are some features here as well.
Though one part of it is this states library that I've released as a standalone project some time ago.
What are some alternatives?
When comparing Games and States you can also consider the following projects:
hump - LÖVE Helper Utilities for Massive Progression