cargo-html
nico
cargo-html | nico | |
---|---|---|
1 | 10 | |
9 | 611 | |
- | - | |
2.4 | 4.2 | |
about 1 year ago | 3 months ago | |
TypeScript | Nim | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-html
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Are we game yet? – A guide to the Rust game development ecosystem
Neat! I used these as an excuse to play with / work on WASM build tools / WASI interop. I've uploaded a built version to github so you can play them directly in your browser:
https://github.com/MaulingMonkey/cargo-html/wiki/Examples#ru...
I've sent a couple of PRs for things I found useful - feel free to ignore them if they're not to your liking ;)
nico
- Publishing my first game using pico-8
- Nim doesnt install standard library
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Is Fidget usable for implementation of 3D rendering?
I think everything depends on the scale of your ideas, see https://johanpeitz.itch.io/picocad You can make something similar with Nico https://github.com/ftsf/nico :)
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Any tutorial or library for Nim to build a roguelike?
Game framework: Nim + Pico-8 = Nico
- Nico – Game Framework in Nim Inspired by Pico-8
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Nim receives $100k in Bitcoin donations
I love making games with Nico: https://github.com/ftsf/nico
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Best ways to make your first contribution to Nim language
Concise and readable, small binaries, fast compile times, native performance, zero-overhead interop lets you reuse code in C, C++, JS, Objective-C, Python... Does a programming language have these fantastic features? Of course, Nim language does have the features I have been dreaming about. And what is the goal of Nim language? Simply put, the goal is "one language to rule them all", from shell scripting to web frontend and backend, scientific computing, deep learning, blockchain client, gamedev, embedded.
- Is nim good for my use case?
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Raspberry Pi 4 OpenBSD based home computer/gaming console
Something to look at if you want to encourage simple game development is supporting PICO-8 [0], or the compiled Nim version Nico [1].
[0]: https://www.lexaloffle.com/pico-8.php?page=faq
[1]: https://github.com/ftsf/nico
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Are we game yet? – A guide to the Rust game development ecosystem
Some more fun high level frameworks:
- HaxeFlixel (https://haxeflixel.com/) (Extremely portable)
- Phaser (https://phaser.io/) (HTML5 framework)
- Nico (https://github.com/ftsf/nico) (The PICO-8 API in Nim)
- Pixel Vision 8 (https://pixelvision8.github.io/PixelVision8Website/) (Another fantasy console)
What are some alternatives?
love - LÖVE is an awesome 2D game framework for Lua.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
rust-mini-games - Mini games made in Rust
Nim-roguelike - Veins of the Earth, browser only incarnation, both desktop & mobile. Sorry for generic name.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
cppmm - A prototype generator for creating customized C and Rust bindings to C++ libraries
nim-csfml - Nim bindings to SFML multimedia/game library
rustc_codegen_cranelift - Cranelift based backend for rustc
wgpu - Cross-platform, safe, pure-rust graphics api.
bevy - A refreshingly simple data-driven game engine built in Rust
nitter - Alternative Twitter front-end