call VS h2048

Compare call vs h2048 and see what are their differences.

call

Not an insufficient game engine (by fumieval)

h2048

An Implementation of Game 2048 (by Javran)
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call h2048
- -
7 14
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0.0 0.0
about 9 years ago over 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

call

Posts with mentions or reviews of call. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning call yet.
Tracking mentions began in Dec 2020.

h2048

Posts with mentions or reviews of h2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning h2048 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing call and h2048 you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

hs2048 - :1234: A 2048 game clone in Haskell.

polar-configfile - Config file parsing/writing [Haskell]

breakout - Breakout

tateti-tateti - Meta tic-tac-toe ncurses game.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

tcod-haskell - Haskell bindings to libtcod

hsudoku - A native gtk sudoku game written in haskell

dice - Simplistic D&D style dice-rolling system.