call VS YACPong

Compare call vs YACPong and see what are their differences.

call

Not an insufficient game engine (by fumieval)

YACPong

By snkkid
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call YACPong
- -
7 -
- -
0.0 -
about 9 years ago -
Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

call

Posts with mentions or reviews of call. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning call yet.
Tracking mentions began in Dec 2020.

YACPong

Posts with mentions or reviews of YACPong. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning YACPong yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing call and YACPong you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

animate - 🏎️ Animation for sprites

polar-configfile - Config file parsing/writing [Haskell]

Nomyx - The Nomyx game

tateti-tateti - Meta tic-tac-toe ncurses game.

Monadius - 2-D arcade scroller

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

HGE2D - 2D game engine written in Haskell

breakout - Breakout

hoodie - A toy roguelike game in Haskell

hsudoku - A native gtk sudoku game written in haskell

dominion - A Dominion simulator in Haskell