brs-engine VS rokuremote

Compare brs-engine vs rokuremote and see what are their differences.

brs-engine

BrightScript Simulation Engine - Run Roku apps on Browsers and Node.js (by lvcabral)
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brs-engine rokuremote
2 1
71 14
- -
9.5 0.0
3 days ago over 1 year ago
TypeScript Python
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

brs-engine

Posts with mentions or reviews of brs-engine. We have used some of these posts to build our list of alternatives and similar projects.

rokuremote

Posts with mentions or reviews of rokuremote. We have used some of these posts to build our list of alternatives and similar projects.
  • Creating application using fyne
    1 project | /r/golang | 28 Dec 2020
    I've experimented with it a little bit... but not too much. It's fun to use but I've only messed around with widgets. What are you gonna build? :D

What are some alternatives?

When comparing brs-engine and rokuremote you can also consider the following projects:

nesbox - Online multiplayer games platform

twitch-reloaded-roku - An Improvable™ Twitch app for Roku

rp2040js - A Raspberry Pi Pico Emulator in JavaScript

RapidTk - a wrapper for Tkinter to create objects faster

ts-c-compiler - ⚙️ Multipass C Compiler, Assembler and X86 emulator written in TypeScript

Shiori - Simple bookmark manager built with Go

apple2js - An Apple II emulator originally written in Javascript, now being converted to TypeScript

wasm4 - Build retro games using WebAssembly for a fantasy console.

wobject - WObject is a minimalist TypeScript/JavaScript library built on Canvas, adhering to object-oriented principles, enabling the creation of 2D games.