brawlstars-assets
Sounds, CSVs, images and all other assets from the Brawl Stars app. Created for content creators and other fan content in line with Supercell's fan content policy (by weeco)
cr-csv
Clash Royale CSV files (by smlbiobot)
brawlstars-assets | cr-csv | |
---|---|---|
1 | 9 | |
10 | 24 | |
- | - | |
10.0 | 1.5 | |
about 6 years ago | 9 months ago | |
GLSL | ||
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
brawlstars-assets
Posts with mentions or reviews of brawlstars-assets.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-08.
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Did you know: SuperCell uses CSV format for their design data
You can even see how they look like from some repos for Clash Royale or Brawl Stars. Though of course their games are not made with Unity, this has been inspired me a lot.
cr-csv
Posts with mentions or reviews of cr-csv.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-08.
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(Effort post) Supercell has been gradually nerfing the number of Wild Cards in chests without telling us anything about it
From the game's CVs files, link. You can also find the drop rates for every rarity here.
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Did you know: SuperCell uses CSV format for their design data
You can even see how they look like from some repos for Clash Royale or Brawl Stars. Though of course their games are not made with Unity, this has been inspired me a lot.
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Your opinion on the ranged-melee bug?
Definitely a bug. You can see “ALL” card stats here. It took me awhile to figure out how to navigate the spreadsheet, but once you understand it, there is so much to unpack and learn. I’m fairly sure a maximum range stat doesn’t exist like u/ConsoleAimMain suggested, but this kind of solidifies that this is a bug.
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a list of misleading hitbox sizes
source is royaleapi github site thingy
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Is there any game assets folder?
Spreadsheet with all game values
- Site forclash royale stats
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me and my friend both decided to do random decks, and we got the same deck somehow :/
Here's a link to all of the cards in each category(scroll down to the BAD section) and here's the link to all of the deck builder(scroll down to Build_A_Deck).
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Splash Area Stats
I mean you could just record and count the number of tiles. However, if you want stats, it depends on the type of splash card you are looking for, If you want to know the stats for a melee splash card like dark prince or valk use this page and scroll over to AreaDamageRadius. If you are looking for ranged splash cards use this page, find their projectile and scroll over to Radius.
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can anyone link me where to find the hidden statistics data like initial hitspeed?
You can find all of the stats here
What are some alternatives?
When comparing brawlstars-assets and cr-csv you can also consider the following projects:
BakingSheet - Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.