blurhash-to-css
sqip
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blurhash-to-css | sqip | |
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1 | 4 | |
69 | 3,363 | |
- | - | |
5.3 | 9.0 | |
about 3 years ago | 18 days ago | |
TypeScript | TypeScript | |
- | The Unlicense |
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blurhash-to-css
sqip
- Stepped image compression API?
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Show HN: I built a tool to generate triangulated art from images
I think OP's project would be great to add as a new entry to the SQIP demo site [2].
In the thumbnail demo, the LQIP-custom approach (simple resize to low-res jpg thumbail+optimize jpg) approach preserves the more salient features better and has compression on-par-or-better than SQIP with lower processing times. So in my opinion the simple extreme resize+jpgoptim is preferable for thumbnails.
Thumbnails are only small part of LQIP story though and I can imagine RH12503/Triangula working much better for larger images.
1. https://github.com/axe312ger/sqip
2. https://axe312ger.github.io/sqip/
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🔥 Native lazy loading is here!
Alright, so SQIP generates an SVG from an image, see here and here.
What are some alternatives?
plaiceholder - Beautiful image placeholders, without the hassle.
Primitive Pictures - Reproducing images with geometric primitives.
vite-plugin-rsw - 🦞 wasm-pack plugin for Vite
triangula - Generate high-quality triangulated and polygonal art from images.
gulp-sharp-responsive - A gulp plugin to generate responsives images.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
import-cost - displays the import size of the package you are importing inside the code editor
triangle - Convert images to computer generated art using delaunay triangulation.
run-wasm - Run WASM based code executions in the browser easily
shapeme - Evolve images using simulated annealing
web-assembly-rust-typescript-template - This repository was created to show how to link WebAssembly - Rust with TypeScript