blargg-test-roms
Blargg's DMG/GBC test roms. (by L-P)
GameboyCPUTests
Test data for developers of Gameboy emulators. (by adtennant)
blargg-test-roms | GameboyCPUTests | |
---|---|---|
2 | 4 | |
5 | 34 | |
- | - | |
10.0 | 1.3 | |
almost 6 years ago | 27 days ago | |
Assembly | ||
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blargg-test-roms
Posts with mentions or reviews of blargg-test-roms.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
- My gameboy emu get the program counter into RAM in Blargg tests
-
Help debugging GB CPU timings
The timing tests rely on proper emulation of TIMA, and on the timing of several basic instructions (you can take a look at the source), so if those are wrong everything else will be too.
GameboyCPUTests
Posts with mentions or reviews of GameboyCPUTests.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
-
No Instruction passing the test? (Gameboy)
Also check out adtennant’s tests; they should allow you to figure out which instructions are already complete and which still need with in isolation of one another.
-
Help debugging GB CPU timings
You should check out adtennant’s tests, which can be used to test one instruction at a time, at cycle-by-cycle precision. Even if you’re not interested in the cycle breakdowns, you can test each instruction’s length independently of all others.
- Announcement: Gameboy Test Data
-
Unit testing without Blarrg's
Here you go: https://github.com/adtennant/gameboy-test-data
What are some alternatives?
When comparing blargg-test-roms and GameboyCPUTests you can also consider the following projects:
mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs
GameBoyEmu
ProcessorTests - A language-agnostic JSON-encoded instruction-by-instruction test suite for the 8088, 68000, 65816, 65[c]02 and SPC700 that includes bus activity.