bfhs | minild72 | |
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2 | 1 | |
1 | 0 | |
- | - | |
10.0 | 10.0 | |
over 7 years ago | about 7 years ago | |
Haskell | JavaScript | |
- | MIT License |
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bfhs
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Is it possible to write games like Pac-Man in a functional language?
Made a mostly pure brainfuck in haskell where output collects to list in state & tape is a zipper. Machine type is Brain. Compute returns Brain & bool for whether program halted or is wanting input to overwrite current tape value & resume pure evaluation
https://github.com/serprex/bfhs/blob/master/minibf.hs
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Haskell IHP Framework, from a Technical and Business Perspective
Templates.hs implements a variety of fractals as pure functions & Fractaler.hs is the UI
Brainfuck interpreter: https://github.com/serprex/bfhs
minild72
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Is it possible to write games like Pac-Man in a functional language?
Just to pitch in with a Clojurescript/Quill example, where the game loop takes a function that takes game state, modifies it, and returns it for the next iteration of the game loop.
https://github.com/opyate/minild72/blob/master/src/pong/core...
What are some alternatives?
chips - A clone of Chips Challenge in Haskell
repl - Fable online REPL
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
ihp-simple-seat-reservation
Monadius - 2-D arcade scroller
restyled.io - Restyled.io
ihp-chat-example-app - Example project showing the project structure of a simple chat app built with IHP
OCamlODE - OCaml bindings for the Open Dynamics Engine (ODE), a 3D physics engine.
template-ihp - The IHP with Nix template, configured for Gitpod (www.gitpod.io) to give you pre-built, ephemeral development environments in the cloud.