bfhs | chips | |
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2 | 1 | |
1 | 142 | |
- | - | |
10.0 | 10.0 | |
over 7 years ago | over 9 years ago | |
Haskell | Haskell | |
- | GNU General Public License v3.0 or later |
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bfhs
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Is it possible to write games like Pac-Man in a functional language?
Made a mostly pure brainfuck in haskell where output collects to list in state & tape is a zipper. Machine type is Brain. Compute returns Brain & bool for whether program halted or is wanting input to overwrite current tape value & resume pure evaluation
https://github.com/serprex/bfhs/blob/master/minibf.hs
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Haskell IHP Framework, from a Technical and Business Perspective
Templates.hs implements a variety of fractals as pure functions & Fractaler.hs is the UI
Brainfuck interpreter: https://github.com/serprex/bfhs
chips
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Is it possible to write games like Pac-Man in a functional language?
https://github.com/egonSchiele/chips
It's not better than using C, but worked just fine when I wrote it in 2014. I'd say, unless you're planning to sell it, write the game in whatever language you enjoy.
What are some alternatives?
repl - Fable online REPL
ihp-simple-seat-reservation
minild72 - :space_invader: Mini Ludum Dare 72: p_ng
defect-process - Defect Process (2d hack n' slash game) full source code
restyled.io - Restyled.io
OCamlODE - OCaml bindings for the Open Dynamics Engine (ODE), a 3D physics engine.
ihp-chat-example-app - Example project showing the project structure of a simple chat app built with IHP
elm-games - All Elm Games (hopefully)
Elm - Compiler for Elm, a functional language for reliable webapps.