behave-graph
scratch-www
behave-graph | scratch-www | |
---|---|---|
4 | 804 | |
284 | 1,559 | |
- | 0.6% | |
7.7 | 9.9 | |
5 months ago | about 11 hours ago | |
TypeScript | JavaScript | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
behave-graph
-
Show HN: NPM package for a visual scripting editor
How does this compare to the open source behave-graph library?
https://github.com/bhouston/behave-graph
Is Luna based on behave-graph?
-
A personal history of visual programming environments (2021)
I enjoyed reading this. I knew of quartz composer but I never did anything with it.
I love visual tools and I think they are underutilized today. I cut my teeth in ~2005 with Houdini[0] and Fusion[1] which are both heavily graph / node based (and procedural).
Most recently I have been rekindling my love for visual programming and flow based programming and plan to spend some time in January and February doing more research around flow based programming for infrastructure management.
I plan to get this sort of info published on my website which I have neglected for half a decade or more but if you are interested in visual programming you might enjoy checking these out:
Unit from Samuel Timbó:
https://github.com/samuelmtimbo/unit
https://ioun.it/
A video of me exploring what I figured out about it (while also learning to stream) https://www.youtube.com/watch?v=vwknTfGVDq8
Behave-Graph from Ben Houston:
https://github.com/bhouston/behave-graph
And the products I learned so long ago
[0] Houdini https://www.sidefx.com/products/houdini/
[1] Fusion https://www.blackmagicdesign.com/products/fusion
-
Clara.io Shutting Down
Fun fact, a lot of it is open source, just not where you would expect it. During the creation of Clara.io I created over 200 PRs to Three.js:
https://github.com/mrdoob/three.js/pulls?q=is%3Apr+author%3A...
The problem with open sourcing it wholesale at this point is a challenge because parts of the tech stack became parts of Threekit.com. Threekit.com is VC funded and an ongoing business operation.
I do what I can with open source still, see:
https://github.com/bhouston/behave-graph
https://github.com/threeify/threeify
-
Node-Based UIs
Don't forget behave-graph/behave-flow, the Unreal Engine Blueprints / Unity Visual Script like interaction/behavior system:
https://github.com/bhouston/behave-graph
scratch-www
-
Ask HN: Modern Day Equivalent to HyperCard?
LiveCode is about the closest literal logical successor to HyperCard.
https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1
That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from.
https://scratch.mit.edu
- Scratch is the largest free coding community for kids
-
Screen-free coding for children: the xylophone maze
and https://codecombat.com, which has been around for a while now.
I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I think when kids grok these things these apps become just types of glofiried education flavoured video games. There are a lot of things in kodable for instance that I feel are just basic web games with coding terms slapped on it.
https://scratch.mit.edu/ is more like 'programming' imo, even at the level of the objective -- having a blank canvas to create something. It seems a little advanced for my kids right now though.
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
+1 Scratch! My son started with it, then expanded into Roblox/Lua.
Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music.
https://scratch.mit.edu/
-
Ask HN: Platform for kids to learn how to code
Scratch.mit.edu is a highly-recommended place to start [1] https://scratch.mit.edu/
> Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. [2]
1: https://scratch.mit.edu/
-
Eligiendo un computador para desarrollo
https://scratch.mit.edu/ (Scratch version 2)
-
i swear to god if i keep seeing projects abt these 4 franchises every single day i'm gonna break someone's kneecaps
Someone who uses scratch.mit.edu (like me)
-
How to learn coding without a degree
Now that I think of it, I did start game development on scratch before going right into java (because of minecraft).
- Copii si programarea
- Teen school project