behave-graph VS Magnit.NodeGraph

Compare behave-graph vs Magnit.NodeGraph and see what are their differences.

behave-graph

Open, extensible, small and simple behaviour-graph execution engine. Discord here: https://discord.gg/mrags8WyuH (by bhouston)

Magnit.NodeGraph

Web Component implementation of a node graph using vanilla javascript. (by catapart)
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behave-graph Magnit.NodeGraph
4 3
284 6
- -
7.7 10.0
5 months ago over 1 year ago
TypeScript JavaScript
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

behave-graph

Posts with mentions or reviews of behave-graph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-17.
  • Show HN: NPM package for a visual scripting editor
    2 projects | news.ycombinator.com | 17 Feb 2023
    How does this compare to the open source behave-graph library?

    https://github.com/bhouston/behave-graph

    Is Luna based on behave-graph?

  • A personal history of visual programming environments (2021)
    4 projects | news.ycombinator.com | 22 Dec 2022
    I enjoyed reading this. I knew of quartz composer but I never did anything with it.

    I love visual tools and I think they are underutilized today. I cut my teeth in ~2005 with Houdini[0] and Fusion[1] which are both heavily graph / node based (and procedural).

    Most recently I have been rekindling my love for visual programming and flow based programming and plan to spend some time in January and February doing more research around flow based programming for infrastructure management.

    I plan to get this sort of info published on my website which I have neglected for half a decade or more but if you are interested in visual programming you might enjoy checking these out:

    Unit from Samuel Timbó:

    https://github.com/samuelmtimbo/unit

    https://ioun.it/

    A video of me exploring what I figured out about it (while also learning to stream) https://www.youtube.com/watch?v=vwknTfGVDq8

    Behave-Graph from Ben Houston:

    https://github.com/bhouston/behave-graph

    And the products I learned so long ago

    [0] Houdini https://www.sidefx.com/products/houdini/

    [1] Fusion https://www.blackmagicdesign.com/products/fusion

  • Clara.io Shutting Down
    4 projects | news.ycombinator.com | 2 Dec 2022
    Fun fact, a lot of it is open source, just not where you would expect it. During the creation of Clara.io I created over 200 PRs to Three.js:

    https://github.com/mrdoob/three.js/pulls?q=is%3Apr+author%3A...

    The problem with open sourcing it wholesale at this point is a challenge because parts of the tech stack became parts of Threekit.com. Threekit.com is VC funded and an ongoing business operation.

    I do what I can with open source still, see:

    https://github.com/bhouston/behave-graph

    https://github.com/threeify/threeify

  • Node-Based UIs
    10 projects | news.ycombinator.com | 17 Nov 2022
    Don't forget behave-graph/behave-flow, the Unreal Engine Blueprints / Unity Visual Script like interaction/behavior system:

    https://github.com/bhouston/behave-graph

Magnit.NodeGraph

Posts with mentions or reviews of Magnit.NodeGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-11.
  • JSON Canvas – An open file format for infinite canvas data
    12 projects | news.ycombinator.com | 11 Mar 2024
    Oh sweet! I was in the middle of building my own version of a node-graph component (ref: https://github.com/catapart/Magnit.NodeGraph), but the `canvas.js` implementation from this JsonCanvas repo is exactly what I was trying to build. I really, really like how elegantly uncomplex it is. Could not have been more exactly what I was looking for. So thanks for this!

    As far as the spec, I don't really like the idea of forcing well-known types for the nodes. A generic spec should allow for entirely generic nodes that can represent themselves to consuming functions with a 'type' property as a key, as well as arbitrary data types linked to arbitrary nodes. For instance: one of my use cases is an 'addition' node, which would take two number values and produce a number value. This node would also use an entrance execution pin as well as an exit execution pin.

    If the spec were to include a 'pin' data type and capture the type keys and labels for pins, those pins could be stored as a list on the node. Then, the type property could just tell the executing context how to route the node data and the pin properties would bring type safety to the functional inputs passed to the mapped function.

    Anyway, I assume all of that is out of scope for initial offerings, but that's my two cents on a generalized node spec. Regardless, thanks again for the sweet, simplistic node graph implementation!

  • Visual Node Graph with ImGui
    18 projects | news.ycombinator.com | 29 Sep 2023
    > If people don't intrinsically understand you, maybe you need to go in to more detail so your explanation isn't so abstract.

    People did; you didn't.

    > Ergo, vis-a-vi have you ever actually tried making a graph that is rearranging itself while you're using it?

    No one said anything about "while you're using it". Linters don't fuck up your text as you type it. It's a utility like anything else. And, YES, I have built a working version of one. It doesn't use machine learning/tensors at all, and it's a fucking nightmare to develop. I can see exactly where those things would help me. It's too abstract, to you, to understand? That's a shame! But other people seem to get it, so if you are having trouble, maybe try approaching your ignorance with openness and curiosity instead of cynicism and trivialization ('uncross some lines').

    If you want to know how much time I've spent working on node edge graphs, you wouldn't believe me. But I can at least point you to the start of the web-component version I'm porting: https://github.com/catapart/Magnit.NodeGraph

  • Node-Based UIs
    10 projects | news.ycombinator.com | 17 Nov 2022
    Shameless plug time! I've been working on something like this as a custom web component with no dependencies: https://github.com/catapart/Magnit.NodeGraph

    Not the most feature rich - I'm developing it for a single project, so that's project's needs come first. But it's rudimentary enough to start from if you're looking to build your own, and it's simple enough to customize if it already does what you need.

What are some alternatives?

When comparing behave-graph and Magnit.NodeGraph you can also consider the following projects:

litegraph.js - A graph node engine and editor written in Javascript similar to PD or UDK Blueprints, comes with its own editor in HTML5 Canvas2D. The engine can run client side or server side using Node. It allows to export graphs as JSONs to be included in applications independently.

nodes-io - A new way to create with code.

threeify - A Typescript 3D library loosely based on three.js

demo

GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.

unit - Next Generation Visual Programming System