bazel_rules_qt
Bazel
bazel_rules_qt | Bazel | |
---|---|---|
1 | 136 | |
44 | 22,373 | |
- | 0.8% | |
0.0 | 10.0 | |
about 2 years ago | 7 days ago | |
Starlark | Java | |
Apache License 2.0 | Apache License 2.0 |
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bazel_rules_qt
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Incremental Builds for Haskell with Bazel
I migrated a mid-size polyglot project from Makefiles to Bazel and C++ was a large component of the project.
Some obstacles:
1. Building with QT5 MOC & UI files. There is a great library[0] for it but it has hardcoded paths to the QT binaries and header files assuming a system-wide installation. I had to patch the rule to point to our QT location. Then it worked fine.
2. There is no rule to build a fully static library[1]. Since we were shipping a static library in our Makefile system, that was somewhat annoying.
3. We were using system links like `$PROJECT_ROOT/links/GCC/vX.Y.Z/ -> /opt/gcc/...` to point to all the build tools, but these didn't work in Bazel I think because it required absolute paths for any binaries it calls. We ended up putting them in a .bazelrc but we would need a different one for Windows and Linux.
4. Not good integration with IDEs
Ultimately we did not keep using Bazel because we were building Python binaries and py_binary was too slow on Windows. And we didn't have enough time to write a PyInstaller rule.
[0]: https://github.com/justbuchanan/bazel_rules_qt
[1]: https://github.com/bazelbuild/bazel/issues/1920
Bazel
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Hello World
Wow, if you curl it, there's a lot of boilerplate code there.
Maybe built using Bazel?
https://bazel.build
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Things I learned while building projects with NX
Bazel by Google
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Show HN: Flox 1.0 – Open-source dev env as code with Nix
Luckily a feature to limit the disk cache size is in development: https://github.com/bazelbuild/bazel/issues/5139
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How to write unit tests in C++ relying on non-code files?
This is a problem that Bazel (https://bazel.build) solves in a very convenient way. You can just keep using the paths relative to the repository root, and as long as you properly declare your test needs that file it will access it without problems. Or you can use the runfile libraries to access them too.
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blade-build VS Bazel - a user suggested alternative
2 projects | 28 Jan 2024
- Bazel 7.0 LTS
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My first Software Release using GitHub Release
When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very involved. There was no way conan-center would accept a class project like mine. Alternatively, I could host a conan package on a public Artifactory repository, but accessing the package requires users to add the repository to their conan remote. This already sounded like too many steps to expect regular users to follow - I already haven't setup any conan remotes, there's no way I could expect regular users to know about conan remotes, let alone have conan installed on their system. After discussing with people online and consulting my instructor, I ultimately decided to do a GitHub release. However, in the future I was encouraged to look into using CMake or bazel.
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Declarative Gradle is a cool thing I am afraid of: Maven strikes back
NOTE: I won’t mention SBT and Leiningen here because, with all due respect, they are niche build tools. I also won’t discuss Kobalt for the same reason (besides, it’s no longer actively maintained). Additionally, I won’t touch upon Bazel and Buck in this context, mainly because I’m not very familiar with them. If you have insights or comments about these tools, please feel free to share them in the comments 👇
- Bazel
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A Modern C Development Environment
> None of this solves C's only REAL problem (in my opinion) which is the lack of dependency management.
Bazel solves this really nicely, I know some people have strong opinions on it but I cannot recommend it enough
https://bazel.build/
What are some alternatives?
toolchains_llvm - LLVM toolchain for bazel
Buck - A fast build system that encourages the creation of small, reusable modules over a variety of platforms and languages.
gcc-toolchain - A fully-hermetic Bazel GCC toolchain for Linux.
nx - Smart Monorepos · Fast CI
nixpkgs - Nix Packages collection & NixOS
meson - The Meson Build System
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Gradle - Adaptable, fast automation for all
rules_python - Bazel Python Rules
ninja - a small build system with a focus on speed
turborepo - Incremental bundler and build system optimized for JavaScript and TypeScript, written in Rust – including Turborepo and Turbopack. [Moved to: https://github.com/vercel/turbo]
Apache Maven - Apache Maven core