bazel-skylib
rules_nodejs
bazel-skylib | rules_nodejs | |
---|---|---|
1 | 8 | |
364 | 718 | |
1.1% | 0.0% | |
6.9 | 8.1 | |
about 23 hours ago | 11 days ago | |
Starlark | Starlark | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bazel-skylib
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master.zip unavailable?
Error downloading [https://github.com/bazelbuild/bazel-skylib/archive/master.zip]
rules_nodejs
- Bazel jasmine_test issue
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Vercel announces Turbopack, the successor to Webpack
Bazel is just the infrastructure to run webpack. You'd need to do some work to make webpack's state be cacheable (I dunno what options and such it has for this, maybe it's already there as an option). But if you're looking at Bazel for JS work you probably just want to use the existing and maintained rules for it: https://github.com/bazelbuild/rules_nodejs It's been a while since I last looked at it but I don't think it has any caching for webpack.
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Turborepo 1.2: High-performance build system for monorepos
> Is Bazel designed in a way that make it impossible to do JS monorepos well?
Not impossible, but you really need to go all in with it and follow its conventions and practices. See this for the main docs: https://github.com/bazelbuild/rules_nodejs
One thing in particular that doesn't work well in the bazel world is doing your own stuff outside its BUILD.bazel files. If you're used to just npm install and jam some code in your package.json scripts... that doesn't usually work in the bazel world. If you have a lot of logic or tools in your build you'll likely need to go all in and make bazel starlark rules or macros that recreate that logic. Nothing is impossible, but expect to spend time getting up to speed and getting things working the bazel way.
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Advice on build scripts and tooling
I am using Bazel with rules_nodejs and Webpack. There's an example here.
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Help me figure out writing a webapp in Go and JavaScript, with Bazel
It is probably possible to build Angular with ts_project(), however you'd need to manually manage the compiler (Angular has its own) and tsconfig (Angular needs special options). ts_library() does a lot of this for you, so I think it would probably be easier to use that than to force yourself onto ts_project(). The canonical Angular example uses ts_library() FWIW: https://github.com/bazelbuild/rules_nodejs/tree/master/examples/angular
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Developing in a Monorepo While Still Using Webpack
https://github.com/bazelbuild/rules_nodejs
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On Bazel Support
Nx is widely used in the Angular community. The Angular team at Google had plans to add Bazel support to the Angular CLI for many years, but the plans didn't materialize. The key folks (e.g., Alex Eagle) working on the effort left Google. Google employees no longer maintain rules_nodejs.
What are some alternatives?
rules_nixpkgs - Rules for importing Nixpkgs packages into Bazel.
jazelle - Incremental, cacheable builds for large Javascript monorepos using Bazel
bazel-coverage-report-renderer - Haskell rules for Bazel.
rules_docker - Rules for building and handling Docker images with Bazel
dbx_build_tools - Dropbox's Bazel rules and tools
rules_graalvm - Build GraalVM native binaries with Bazel
bazel-linting-system - πΏπ Experimental system for registering, configuring, and invoking source-code linters in Bazel.
sml_rules - Bazel SML rules provide the necessary rules to build and test SML (Standard ML) applications using Bazel.
rules_rust - Rust rules for Bazel
eidos-audition - Collection of auditory models.
bazel-typescript-showcase