bazel-compilation-database
rules_nodejs
bazel-compilation-database | rules_nodejs | |
---|---|---|
2 | 8 | |
445 | 718 | |
- | 0.0% | |
3.1 | 8.1 | |
about 2 months ago | 16 days ago | |
Starlark | Starlark | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bazel-compilation-database
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How to Use C++20 Modules with Bazel
You might look at https://github.com/grailbio/bazel-compilation-database
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C++ IDE support
How do you develop your C++ code? I have made a quick research, and results are pretty poor. It seems that only the CLion is fully supported. I have found that script for compilation_database generation grailbio/bazel-compilation-database, but it must be ran manually, and besides code indexing I miss many of the CLion features like smart BUILD/*.bzl files editing and debugging
rules_nodejs
- Bazel jasmine_test issue
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Vercel announces Turbopack, the successor to Webpack
Bazel is just the infrastructure to run webpack. You'd need to do some work to make webpack's state be cacheable (I dunno what options and such it has for this, maybe it's already there as an option). But if you're looking at Bazel for JS work you probably just want to use the existing and maintained rules for it: https://github.com/bazelbuild/rules_nodejs It's been a while since I last looked at it but I don't think it has any caching for webpack.
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Turborepo 1.2: High-performance build system for monorepos
> Is Bazel designed in a way that make it impossible to do JS monorepos well?
Not impossible, but you really need to go all in with it and follow its conventions and practices. See this for the main docs: https://github.com/bazelbuild/rules_nodejs
One thing in particular that doesn't work well in the bazel world is doing your own stuff outside its BUILD.bazel files. If you're used to just npm install and jam some code in your package.json scripts... that doesn't usually work in the bazel world. If you have a lot of logic or tools in your build you'll likely need to go all in and make bazel starlark rules or macros that recreate that logic. Nothing is impossible, but expect to spend time getting up to speed and getting things working the bazel way.
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Advice on build scripts and tooling
I am using Bazel with rules_nodejs and Webpack. There's an example here.
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Help me figure out writing a webapp in Go and JavaScript, with Bazel
It is probably possible to build Angular with ts_project(), however you'd need to manually manage the compiler (Angular has its own) and tsconfig (Angular needs special options). ts_library() does a lot of this for you, so I think it would probably be easier to use that than to force yourself onto ts_project(). The canonical Angular example uses ts_library() FWIW: https://github.com/bazelbuild/rules_nodejs/tree/master/examples/angular
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Developing in a Monorepo While Still Using Webpack
https://github.com/bazelbuild/rules_nodejs
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On Bazel Support
Nx is widely used in the Angular community. The Angular team at Google had plans to add Bazel support to the Angular CLI for many years, but the plans didn't materialize. The key folks (e.g., Alex Eagle) working on the effort left Google. Google employees no longer maintain rules_nodejs.
What are some alternatives?
bazel-compile-commands-extractor - Goal: Enable awesome tooling for Bazel users of the C language family.
jazelle - Incremental, cacheable builds for large Javascript monorepos using Bazel
rules_foreign_cc - Build rules for interfacing with "foreign" (non-Bazel) build systems (CMake, configure-make, GNU Make, boost, ninja, Meson)
bazel-skylib - Common useful functions and rules for Bazel
rules_cc_module - Rules for using C++20 modules with bazel
rules_docker - Rules for building and handling Docker images with Bazel
examples - Examples for Bazel
bazel-coverage-report-renderer - Haskell rules for Bazel.
cpp20-module-example
bazel-linting-system - πΏπ Experimental system for registering, configuring, and invoking source-code linters in Bazel.
rules_rust - Rust rules for Bazel