proposals
Odin
proposals | Odin | |
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15 | 84 | |
433 | 5,684 | |
0.2% | 2.5% | |
0.0 | 10.0 | |
over 2 years ago | about 15 hours ago | |
Odin | ||
- | BSD 3-clause "New" or "Revised" License |
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proposals
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An intro to TSConfig for JavaScript Developers
target - Specifies the ECMAScript target version for the emitted JavaScript. Defaults to ES3. To ensure maximum compatibility, set this to the lowest version that your code requires to run. ESNext setting allows you to target the latest supported proposed features.
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Writing RFCs
TC39
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Pipeline Operator great again!
Current Status: You'd have to check the TC39 proposals repository or the official proposal text for the most recent status. As of my last update, it had not yet reached Stage 4 (final stage) of the TC39 process, which means it wasn't part of the ECMAScript specification yet.
- Set methods proposal reaches stage 3
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Upcoming ECMAScript features I'm excited about
More proposals can be found on the official GitHub page.
- What to learn in 2022
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Updates from the 89th TC39 meeting
There were a couple of other proposals that made stage 1 too, can see here.
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Don't make me think, or why I switched to Rails from JavaScript SPAs
The working group most in charge of JS is ECMA's TC-39 (TC => Technical Committee) [0]. They've been taking a very deliberate, slow path to expanding the "standard" library because they take a very serious view of backwards compatibility on the web. Some proposals were shifted because of conflicts with ancient versions of things like MooTools still out in the wild, for instance. (This was the so-called "Smooshgate" incident [1].)
This may speed up a bit if the Built-In Modules proposal [2] passes, which would add a deliberate `import` URL for standard modules which would give a cleaner expansion point for new standard libraries over adding more global variables or further expanding the base prototypes (Object.prototype, Array.prototype, etc) in ways that increasingly likely have backwards compatibility issues.
TC-39 works all of their proposals in the open on Github [3] and it can be a fascinating process to watch if you are interested in the language's future direction.
[0] https://tc39.es/
[1] https://developers.google.com/web/updates/2018/03/smooshgate
[2] https://github.com/tc39/proposal-built-in-modules
[3] https://github.com/tc39/proposals
- O que são RFCs e como elas funcionam na linguagem PHP
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Ask HN: Where are the resources for complex architectures for Node.js?
My biggest pointer would be to remember that Java & JavaScript aren't named that way by coincidence. They're two different approaches to a similar problem. Java suffers from Enterprise Development (eg: Enterprise FizzBuzz[0]), JavaScript suffers from Ultimate Accessibility (eg: how many questions on Stack Overflow conflated jQuery and JS?).
> How should exceptions be managed? [...] Has there been a debate about best practice? Where can I find it?
I suggest you handle the errors you can and otherwise let it crash.[1][2] Debates in NodeJS-land have steered towards more monadic/Result-like structures and working synchronous-looking try/catch onto async/await. NodeJS and its various components are open source, you'll have a lot of luck looking around on GH for issues & PRs related to a feature -- same for the language, ECMAScript[3] officially.[4]
Since you mentioned Clojure, have you looked at ClojureScript?[5] That may be a good entry to JS authors & articles you'd enjoy.
> I have the impression that NodeJS is a bit more magical than the JVM [...] Is that correct? Where are good resources on this subject?
As other replies have mentioned, you're really talking about V8[6] for the "JSVM" executing that code. A thing I've seen throw some people for a loop is how minimalist the specification actually is.[7] The magic in NodeJS is certainly from V8 and the rate of optimizations there but also libuv,[8] what actually powers the infamous event loop.
Hope that helps!
[0]: https://github.com/EnterpriseQualityCoding/FizzBuzzEnterpris...
[1]: Borrowing from Erlang, see Making reliable distributed systems in the presence of software errors, Joe Armstrong, page 104 "Error Handling Philosophy" https://erlang.org/download/armstrong_thesis_2003.pdf
[2]: _Most_ kinds of errors will cause the process to crash if you don't handle them, https://nodejs.org/dist/latest-v16.x/docs/api/errors.html . Promise rejections don't (yet) though it emits an error, and callback-based APIs will always consist of an [error, data] tuple for the arguments
[3]: https://github.com/tc39/proposals
[4]: Because Oracle owns the trademark, of course: http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=
[5]: https://clojurescript.org/
[6]: https://v8.dev/docs
[7]: "ECMAScript as defined here is not intended to be computationally self-sufficient; indeed, there are no provisions in this specification for input of external data or output of computed results. Instead, it is expected that the computational environment of an ECMAScript program will provide not only the objects and other facilities described in this specification but also certain environment-specific objects, whose description and behaviour are beyond the scope of this specification except to indicate that they may provide certain properties that can be accessed and certain functions that can be called from an ECMAScript program." https://tc39.es/ecma262/#sec-overview
[8]: https://github.com/libuv/libuv
Odin
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
- "Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming."
- Austral Programming Language
- Small Joys with Odin
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Can't decide what engine/library/framework I want to master
Website: https://odin-lang.org/
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Download Odin and get started today! Includes binding to popular video game libraries
Get it from the website: https://odin-lang.org/ -- Odin includes bindings to popular gamedev libraries & APIs such as Raylib, SDL, DirectX, OpenGL and Vulkan.
- Check this odin file out for a demo of many of the language's features. It comes with the compiler inside the examples folder. I refer to it all the time when I need to figure out how to do something.
What are some alternatives?
DIPs - D Improvement Proposals
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
peps - Python Enhancement Proposals
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
proposal-set-methods - Proposal for new Set methods in JS
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
rust - Empowering everyone to build reliable and efficient software.
temporal-polyfill - Polyfill for Temporal (under construction)
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
proposal-change-array-by-copy - Provides additional methods on Array.prototype and TypedArray.prototype to enable changes on the array by returning a new copy of it with the change.
Beef - Beef Programming Language