awesome-falsehood
design-patterns-for-humans
awesome-falsehood | design-patterns-for-humans | |
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50 | 9 | |
23,045 | 43,415 | |
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7.5 | 3.5 | |
9 days ago | 4 months ago | |
Creative Commons Zero v1.0 Universal | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-falsehood
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Ask HN: Did you encounter any Leap Year bugs today? How bad was it?
Billing. It always has to be the billing. For a list of all other edge cases, you have: https://github.com/kdeldycke/awesome-falsehood#readme
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24 GitHub repos with 372M views that you can't miss out as a software engineer
Falsehoods Programmers Believe in: https://github.com/kdeldycke/awesome-falsehood
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Why is it still a practice to not allow special characters in name fields?
Also, a list of other falsehood-programmers-believe collections: awesome-falsehood.
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Bjarne Stroustrup Quotes
> I feel like there's a "Fallacies programmers believe about text" that should exist somewhere
I got you covered.
https://github.com/kdeldycke/awesome-falsehood#international...
http://garbled.benhamill.com/2017/04/18/falsehoods-programme...
https://jeremyhussell.blogspot.com/2017/11/falsehoods-progra...
https://wiesmann.codiferes.net/wordpress/archives/30296
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Ask HN: How to handle Asian-style “Family name first” when designing interfaces
There's an excellent GitHub repo that lists a lot of common falsehoods regarding names. I'm not sure how useful it'll be to OP, but the repo in general should probably have way more attention than it already does.
https://github.com/kdeldycke/awesome-falsehood#human-identit...
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Facebook must pay $100.000 to Norway each day for violating our right to privacy
A decent list for this about prices and currency https://gist.github.com/rgs/6509585 and the full list of other falsehoods https://github.com/kdeldycke/awesome-falsehood
- Falsehoods Programmers Believe In
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How to organize structs in the code
If you're interested in this sort of thing there's a whole bunch more: https://github.com/kdeldycke/awesome-falsehood
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Store your epoch times as 64-bit floats
It's saddening to see the number of people who critique the idea of storing time as an unsigned integer by immediately responding that that means that times before 1970 cannot exist. This bespeaks of a continuing poor knowledge of the subject, despite all of the "falsehoods that programmers believe about" documentation that has grown up.
* https://github.com/kdeldycke/awesome-falsehood#dates-and-tim...
Microsoft, for one example, has been modelling times as a 64-bit unsigned 100-nanosecond count since 1601 (proleptic-Gregorian proleptic-UTC) for about 30 years, now.
* https://learn.microsoft.com/en-us/windows/win32/api/minwinba...
Daniel J. Bernstein in the late 1990s chose a 0 point for an unsigned count so far back that it pre-dates most estimates of the point of the Big Bang.
* http://cr.yp.to/libtai/tai64.html
1970 is not the mandatory origin for every timescale. (Indeed, in the early years of Unix itself there wasn't even a stable origin for time.) It is not a valid reason for dismissing the idea of storing time as an unsigned integer.
It's also sad to note that the headlined page's first sentence has one of the very falsehoods that programmers believe about time in it.
design-patterns-for-humans
- Ask HN: How to handle Asian-style “Family name first” when designing interfaces
- Cool Github repositories for Everyone
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15 tools and resources every developer should know about in 2022
2. Design patterns for humans
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[OC] My job search as a self-taught software engineer with no professional work experience
For the first point, what really helped me is taking a look at the various design patterns that are usually used. However, do not force a design pattern into code, it should come naturally to you which pattern fits to a problem. A great resource I can recommend is the README.md file on this GitHub project.
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UNITY Question: How would one develop a random loot generation based on rarity/prefix using scriptable objects that effect the item stats without hardcoding each individual item variant?
I'd recommend reading gang of four design patterns https://github.com/kamranahmedse/design-patterns-for-humans
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Testing with NestJS like a Pro
If you want to learn more about design patterns, don't forget to take a look at Design Patterns for Humans, it's an incredible repository with many interesting examples that you can apply when you want to use a design pattern to solve a specific problem.
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Generating Trees Images, Part 2. Geometry, Graphics and DOM
Ideally, we would write a facade for those methods and provide an API like:
- Design Patterns for Humans
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How does cacheing in classes actually work?
https://github.com/kamranahmedse/design-patterns-for-humans#-singleton
What are some alternatives?
libphonenumber - Google's common Java, C++ and JavaScript library for parsing, formatting, and validating international phone numbers.
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Advance-Python-Notes - Reference matrial for the advance python workshop
tinygettext - A simple gettext replacement that works directly on .po files
Tech-Interview-Cheat-Sheet - Studying for a tech interview sucks. Here's an open source cheat sheet to help
awesome-gbadev - A curated list of Game Boy Advance development resources
data-making-guidelines - :blue_book: Making Data, the DataMade Way
vscode-gitlens - Supercharge Git inside VS Code and unlock untapped knowledge within each repository — Visualize code authorship at a glance via Git blame annotations and CodeLens, seamlessly navigate and explore Git repositories, gain valuable insights via rich visualizations and powerful comparison commands, and so much more
Java - All Algorithms implemented in Java
awesome-remote-job - A curated list of awesome remote jobs and resources. Inspired by https://github.com/vinta/awesome-python
C-Plus-Plus - Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.