asm-platformer
Pillman
asm-platformer | Pillman | |
---|---|---|
1 | 1 | |
0 | 316 | |
- | - | |
0.0 | 1.8 | |
over 1 year ago | over 2 years ago | |
Assembly | Assembly | |
- | - |
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asm-platformer
Pillman
-
My new project: dream86, an 8086/PC emulator in Rust
At the moment, the emulator can run a small 512 byte game (pillman, https://github.com/nanochess/Pillman). What do you think can be the next steps? I'd like to refactor the CPU code in primis, and then tackle some more small .COM programs, and then maybe go with booting DOS and bigger programs.
What are some alternatives?
sjasmplus - Command-line cross-compiler of assembly language for Z80 CPU.
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perceptron-asm - A single-layer perceptron in x86 assembly to distinguish between circles and rectangles.
Invaders - Invaders game in 512 bytes (boot sector)
bfloader - 🧠Brainfuck IDE and interpreter in 512 bytes. (boot sector)
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AGI2_16bit_DOS - Adventure Game Interpreter (AGI) v2.440 Game Engine for DOS (16-bit)
Zero - 64 bit bootloader for Cyjon operating system.
FutureDOS - A futuristic DOS
wordlos - WORDLE for DOS, written in assembly
boot2duino - The World's Most Useless Arduino Platform.