ascii-art-to-unicode VS infernu

Compare ascii-art-to-unicode vs infernu and see what are their differences.

ascii-art-to-unicode

Small program to convert ASCII box art to Unicode box drawings. (by fmthoma)

infernu

Type inference and checking for a safer JavaScript. (by sinelaw)
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ascii-art-to-unicode infernu
- 2
61 338
- -
0.0 0.0
over 7 years ago about 6 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 only
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ascii-art-to-unicode

Posts with mentions or reviews of ascii-art-to-unicode. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ascii-art-to-unicode yet.
Tracking mentions began in Dec 2020.

infernu

Posts with mentions or reviews of infernu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-10.
  • The TypeScript Experience
    3 projects | dev.to | 10 Apr 2022
    Or maybe a sound type system can only be achieved either by limiting JavaScript or with a different language that compiles to JavaScript?
  • Features of a dream programming language: 2nd draft.
    16 projects | dev.to | 10 Feb 2022
    Very constrained. Since "constraints liberate, liberties constrain", as Bjarnason said. Inspired by Golang's minimalism, and Elm's guardrails. For learnability and maintainability. Since discipline doesn't scale (obligatory xkcd: with too much power, and the wrong nudges, all it takes is a moment of laziness/crunch-time to corrupt a strong foundation), and a complex language affords nerd-sniping kinds of puzzles, and bikeshedding and idiomatic analysis-paralysis. Counter-inspired by Haskell. The virtue of functional programming is that it subtracts features that are too-powerful/footguns (compared to OOP), namely: mutation & side-effects. The language designers should take care of and standardize all the idiomacy (natural modes of expression in the language). "Inside every big ugly language there is a small beautiful language trying to come out." -- sinelaw. The language should assume the developer is an unexperienced, lazy, (immediately) forgetful, and habitual creature. As long as software development is done by mere humans. This assumption sets the bar (the worst case), and is a good principle for DX, as well as UX. The constrained nature of the language should allow for quick learning and proficiency. Complexity should lie in the system and domain, not the language. When the language restricts what can be done, it's easier to understand what was done (a smaller space of possibilities reduces ambiguity and increases predictability, which gives speed for everyone, at a small initial learning cost). The language should avoid Pit of Despair programming, and leave the programmer in the Pit of Success: where its rules encourage you to write correct code in the first place. Inspired by Eric Lippert, but also by Rust.

What are some alternatives?

When comparing ascii-art-to-unicode and infernu you can also consider the following projects:

ble

ekg-carbon - An EKG backend to send statistics to Carbon (part of Graphite monitoring tools)

penrose - Haskell to JavaScript compiler, based on GHC

gotta-go-fast - A command line utility for practicing typing and measuring your WPM and accuracy.

SDL2-ttf

hascard - flashcard TUI with markdown cards

lrucaching - Haskell implementation of an LRU cache

quokka - Repository for Quokka.js questions and issues

average - Provides a (fake) monoid for calculating arithmetic means.

argon2 - Haskell bindings to libargon2 - the reference implementation of the Argon2 password-hashing function

aeson-json-ast - Integration layer for "json-ast" and "aeson"

xkcd - Downloads the most recent xkcd strip

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